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Anyone check out Radiance RPG yet?
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<blockquote data-quote="AncientSpirits" data-source="post: 6144729" data-attributes="member: 55778"><p>This optional rule is not UNofficial. It is still in play-test. </p><p></p><p></p><p>RE-VITALIZE with DRAMA points</p><p>*** Optional Rule ***</p><p></p><p></p><p>Want more vitality? In Radiance RPG, characters and creatures have a daily allotment of vitality points. Now imagine, everyone can earn a few extra vitality points that last for just an encounter. </p><p>At the start of each combat encounter (when "in rounds"), PCs start with 0 temporary vitality points.</p><p></p><p></p><p>Up the 3x while in rounds, a PC can earn temporary vitality by spending a move action to do 1 of 6 dramatic actions:</p><p>1. Pray to deity</p><p>2. Curse or taunt foes</p><p>3. Display a flourish with one's weapon or magic (no vitality cost and no effect)</p><p>4. Make a romantic or friendship gesture to an ally</p><p>5. Swear an oath (such as defeat a foe)</p><p>6. Other dramatic action (no vitality cost and no effect)</p><p>The number of points gained equals 1/4 the PC's level (round up). For example, a 1st level PC earns 1 point while a 4th-level PC earns 2 points.</p><p>A PC can use each dramatic action above only once per encounter, and the action works only if an ally or foe can see or hear the drama. The temporary vitality lasts while the PC remains in round or for 2 minutes passes, whichever is longer. When the effect ends, any unused temporary vitality points are lost. </p><p></p><p></p><p>Like PCs, NPCs including monsters can spend a move action to gain temporary vitality points.</p><p></p><p></p><p>The goal is to encounter dramatic action (social role-play within combat) while also assisting PCs with more opportunities for survival. What are your thoughts?</p></blockquote><p></p>
[QUOTE="AncientSpirits, post: 6144729, member: 55778"] This optional rule is not UNofficial. It is still in play-test. RE-VITALIZE with DRAMA points *** Optional Rule *** Want more vitality? In Radiance RPG, characters and creatures have a daily allotment of vitality points. Now imagine, everyone can earn a few extra vitality points that last for just an encounter. At the start of each combat encounter (when "in rounds"), PCs start with 0 temporary vitality points. Up the 3x while in rounds, a PC can earn temporary vitality by spending a move action to do 1 of 6 dramatic actions: 1. Pray to deity 2. Curse or taunt foes 3. Display a flourish with one's weapon or magic (no vitality cost and no effect) 4. Make a romantic or friendship gesture to an ally 5. Swear an oath (such as defeat a foe) 6. Other dramatic action (no vitality cost and no effect) The number of points gained equals 1/4 the PC's level (round up). For example, a 1st level PC earns 1 point while a 4th-level PC earns 2 points. A PC can use each dramatic action above only once per encounter, and the action works only if an ally or foe can see or hear the drama. The temporary vitality lasts while the PC remains in round or for 2 minutes passes, whichever is longer. When the effect ends, any unused temporary vitality points are lost. Like PCs, NPCs including monsters can spend a move action to gain temporary vitality points. The goal is to encounter dramatic action (social role-play within combat) while also assisting PCs with more opportunities for survival. What are your thoughts? [/QUOTE]
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Anyone check out Radiance RPG yet?
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