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Anyone check out Radiance RPG yet?
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<blockquote data-quote="AncientSpirits" data-source="post: 6158191" data-attributes="member: 55778"><p>More pizazz at higher levels...</p><p></p><p>Since I rarely run games above 15th level, progression at the highest levels in a Radiance game wasn't as big a concern for me as it would be for folks who like epic and near-epic games. </p><p></p><p>Here are some ideas that come to mind to add spice to high-level play.</p><p></p><p>Power Swap:</p><p>At 14th level, the PC gets Act of Legend instead of a paragon ability, and at 20th level gets that paragon ability instead of Act of Legend. The daily flexibility keeps the character pretty interesting.</p><p></p><p>Legendary Option:</p><p>At 14th level or any time thereafter, a PC can swap a basic tier ability, minor award, or racial ability for "Legendary Option", which makes 1 paragon ability work like an Act of Legend... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />. Since 14th level grants a minor award and 16th level grants a basic ability, I would totally do that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />.</p><p></p><p>Epic Play:</p><p>Offer levels 21-30, but the PC advances 2 levels at a time, gaining more vitality etc as usual and up to 50 more points worth of abilities. However, rather than selecting abilities, the character picks a package of options:</p><p></p><p>-- 1 townie profession with attribute boost</p><p>-- 2 major awards + 3 minor awards + 2 racial abilities + 1 attribute boost </p><p>-- 1 advanced ability + 2 intermediate abilities + 2 basic abilities</p><p>-- 1 more Act of Legend plus attribute boost</p><p>-- 2 levels of prestige class</p><p>-- 1 level of prestige class + 15 bonus vitality points</p><p>-- 10,000 gp worth of gear, can be added to existing wealth to buy magic items, etc</p><p>-- Gain 2-level monster template (from Masters Guide)</p><p>-- Other?</p><p></p><p>Each option is worth 10 design points and can only be taken once.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="AncientSpirits, post: 6158191, member: 55778"] More pizazz at higher levels... Since I rarely run games above 15th level, progression at the highest levels in a Radiance game wasn't as big a concern for me as it would be for folks who like epic and near-epic games. Here are some ideas that come to mind to add spice to high-level play. Power Swap: At 14th level, the PC gets Act of Legend instead of a paragon ability, and at 20th level gets that paragon ability instead of Act of Legend. The daily flexibility keeps the character pretty interesting. Legendary Option: At 14th level or any time thereafter, a PC can swap a basic tier ability, minor award, or racial ability for "Legendary Option", which makes 1 paragon ability work like an Act of Legend... :-). Since 14th level grants a minor award and 16th level grants a basic ability, I would totally do that :-). Epic Play: Offer levels 21-30, but the PC advances 2 levels at a time, gaining more vitality etc as usual and up to 50 more points worth of abilities. However, rather than selecting abilities, the character picks a package of options: -- 1 townie profession with attribute boost -- 2 major awards + 3 minor awards + 2 racial abilities + 1 attribute boost -- 1 advanced ability + 2 intermediate abilities + 2 basic abilities -- 1 more Act of Legend plus attribute boost -- 2 levels of prestige class -- 1 level of prestige class + 15 bonus vitality points -- 10,000 gp worth of gear, can be added to existing wealth to buy magic items, etc -- Gain 2-level monster template (from Masters Guide) -- Other? Each option is worth 10 design points and can only be taken once. Thoughts? [/QUOTE]
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Anyone check out Radiance RPG yet?
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