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<blockquote data-quote="AncientSpirits" data-source="post: 6159249" data-attributes="member: 55778"><p>And if you've seen Pacific Rim, here are 2 more townies that fit right in to that world, riding inside size Huge dreadnought ergos. </p><p></p><p><strong>Dreadnought Defender (Int)</strong></p><p>This protective pilot rides inside a giant construct such as a dreadnought and assists psychically with communications and defenses.</p><p> <strong>Armaments</strong>: You are proficient with Medium armor and also light blades and firearms.</p><p> <strong>Copilot Link</strong>: You enjoy a telepathic link with any 1 person with the dreadnought assaulter profession. Once formed, the bond works over any distance and lasts until he dies, at which time you suffer 1d6 vitality damage and are free to form a link with a new copilot after a 1-minute psychic ritual. While bonded, you two share thoughts and are aware at all times of each others’ general condition (wound points and vitality points). You and the copilot enjoy a +5 bonus on Insight checks with each other at all times. </p><p> <strong>Deflection Bubble(M)</strong>: As an immediate action you encase yourself or an adjacent person ally in a bubble of force energy, such that the subject ignores all attacks until the start of his next turn. While protected, the subject cannot make attack rolls. Costs 2 vitality.</p><p> <strong>Dreadnought Defender Skills</strong>: Boost Acrobatics, Diplomacy, Heal, Mechanics, and Survival checks by +4. </p><p> <strong>Master Pilot</strong>: Boost Pilot checks by +2, or by +10 when piloting a construct. </p><p> <strong>Message(M)</strong>: You whisper a message that is clearly audible to 1 target within 90 ft. You only need line of effect, not line of sight.</p><p> <strong>Repair Construct(C)</strong>: You repair 1d4 wound points per level to an adjacent construct. Costs 2 vitality.</p><p> <strong>Wrongness</strong>: Apply a -3 penalty on all Charisma-based skill checks. Your ample time mentally linked to constructs and a copilot has scarred your body and stilted your mind. </p><p></p><p><strong>Dreadnought Assaulter (Dex)</strong></p><p>This aggressive pilot rides inside a giant construct such as a dreadnought and psychically adds tactical boosts.</p><p> <strong>Armaments</strong>: You are proficient with Medium armor and also light blades and firearms.</p><p> <strong>Battle Verve</strong>: Once daily when engaged in combat you may heal 1d4+1 vitality as a move action.</p><p> <strong>Dreadnought Assaulter Skills</strong>: Boost Athletics, Intimidate, and Mechanics checks by +3. </p><p> <strong>Enhance Construct(M)</strong>: As a swift action while piloting a construct, you may grant the construct 1 of the following benefits: +10 ft land speed, +2 DR, +5 bonus to a single defense (Fortitude, Reflex, or Will), +2 bonus on attacks and +5 damage, +5 initiative, +10 on Athletics checks, +10 on Perception checks,+10 on Stealth checks, 30 ft Climb speed, 30 ft swim speed, +10 DR against 1 energy type, +2 DR against all energy types, or heal the construct 2d4 vitality. The effect lasts 1 round. Multiple effects stack if they are different. For example, +2 DR and +5 Initiative stack but one cannot get +4 DR or +10 Initiative. Costs 2 vitality.</p><p> <strong>Share Construct Traits(M)</strong>: When piloting a construct, you enjoy the effects of up to 2 of its defensive abilities such as Construct Traits and Magic Resistance.</p><p> <strong>Master Pilot</strong>: Boost Pilot checks by +2, or by +10 when piloting a construct. </p><p> <strong>War Training</strong>: You have practical knowledge of warfare. Boost Warcraft checks by +5, or by +10 once daily.</p><p> <strong>Wrongness</strong>: Apply a -3 penalty on all Charisma-based skill checks. Your ample time mentally linked to constructs and a copilot has scarred your body and stilted your mind.</p></blockquote><p></p>
[QUOTE="AncientSpirits, post: 6159249, member: 55778"] And if you've seen Pacific Rim, here are 2 more townies that fit right in to that world, riding inside size Huge dreadnought ergos. [B]Dreadnought Defender (Int)[/B] This protective pilot rides inside a giant construct such as a dreadnought and assists psychically with communications and defenses. [B]Armaments[/B]: You are proficient with Medium armor and also light blades and firearms. [B]Copilot Link[/B]: You enjoy a telepathic link with any 1 person with the dreadnought assaulter profession. Once formed, the bond works over any distance and lasts until he dies, at which time you suffer 1d6 vitality damage and are free to form a link with a new copilot after a 1-minute psychic ritual. While bonded, you two share thoughts and are aware at all times of each others’ general condition (wound points and vitality points). You and the copilot enjoy a +5 bonus on Insight checks with each other at all times. [B]Deflection Bubble(M)[/B]: As an immediate action you encase yourself or an adjacent person ally in a bubble of force energy, such that the subject ignores all attacks until the start of his next turn. While protected, the subject cannot make attack rolls. Costs 2 vitality. [B]Dreadnought Defender Skills[/B]: Boost Acrobatics, Diplomacy, Heal, Mechanics, and Survival checks by +4. [B]Master Pilot[/B]: Boost Pilot checks by +2, or by +10 when piloting a construct. [B]Message(M)[/B]: You whisper a message that is clearly audible to 1 target within 90 ft. You only need line of effect, not line of sight. [B]Repair Construct(C)[/B]: You repair 1d4 wound points per level to an adjacent construct. Costs 2 vitality. [B]Wrongness[/B]: Apply a -3 penalty on all Charisma-based skill checks. Your ample time mentally linked to constructs and a copilot has scarred your body and stilted your mind. [B]Dreadnought Assaulter (Dex)[/B] This aggressive pilot rides inside a giant construct such as a dreadnought and psychically adds tactical boosts. [B]Armaments[/B]: You are proficient with Medium armor and also light blades and firearms. [B]Battle Verve[/B]: Once daily when engaged in combat you may heal 1d4+1 vitality as a move action. [B]Dreadnought Assaulter Skills[/B]: Boost Athletics, Intimidate, and Mechanics checks by +3. [B]Enhance Construct(M)[/B]: As a swift action while piloting a construct, you may grant the construct 1 of the following benefits: +10 ft land speed, +2 DR, +5 bonus to a single defense (Fortitude, Reflex, or Will), +2 bonus on attacks and +5 damage, +5 initiative, +10 on Athletics checks, +10 on Perception checks,+10 on Stealth checks, 30 ft Climb speed, 30 ft swim speed, +10 DR against 1 energy type, +2 DR against all energy types, or heal the construct 2d4 vitality. The effect lasts 1 round. Multiple effects stack if they are different. For example, +2 DR and +5 Initiative stack but one cannot get +4 DR or +10 Initiative. Costs 2 vitality. [B]Share Construct Traits(M)[/B]: When piloting a construct, you enjoy the effects of up to 2 of its defensive abilities such as Construct Traits and Magic Resistance. [B]Master Pilot[/B]: Boost Pilot checks by +2, or by +10 when piloting a construct. [B]War Training[/B]: You have practical knowledge of warfare. Boost Warcraft checks by +5, or by +10 once daily. [B]Wrongness[/B]: Apply a -3 penalty on all Charisma-based skill checks. Your ample time mentally linked to constructs and a copilot has scarred your body and stilted your mind. [/QUOTE]
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