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Anyone check out Radiance RPG yet?
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<blockquote data-quote="AncientSpirits" data-source="post: 6176688" data-attributes="member: 55778"><p>Cool! I am fond of Dark Sun though I only played one adventure, back in the 90s. </p><p></p><p></p><p></p><p>A fair number of monsters do direct wound damage that bypasses DR. Eg. The Ankheg's bite does 2d6 + 1d4 acid wound damage. Similarly, the chimera, all demons, and the dire beast do wound damage. </p><p></p><p>You can play with the Q&D creature option, where monsters do more raw damage (often enough to bypass DR). </p><p></p><p>If you'll be sticking to natural armors, then DR is somewhat more limited. </p><p></p><p>Finally, Optional Rule: If you want a quick way to do "armor penetration", if the foe hits by 5 or better, convert every 3 points of regular damage to 1 wound damage. </p><p></p><p></p><p></p><p>I worked some last week. What's done: 14 classes, 100 new townies, and 7 of 9 races, 5 deities of ??, and half the themes and prestige classes. What remains: The other half of things, plus new electrotech (nothing started) and the setting stuff (a mess right now). I had considered putting in pact magic. And though there is a clear path to do that, it looks to be very time consuming, so maybe that's best saved as a supplement. Since I will be traveling most of September, I'm considering releasing preview PDFs. I will post the current contents in a moment....</p></blockquote><p></p>
[QUOTE="AncientSpirits, post: 6176688, member: 55778"] Cool! I am fond of Dark Sun though I only played one adventure, back in the 90s. A fair number of monsters do direct wound damage that bypasses DR. Eg. The Ankheg's bite does 2d6 + 1d4 acid wound damage. Similarly, the chimera, all demons, and the dire beast do wound damage. You can play with the Q&D creature option, where monsters do more raw damage (often enough to bypass DR). If you'll be sticking to natural armors, then DR is somewhat more limited. Finally, Optional Rule: If you want a quick way to do "armor penetration", if the foe hits by 5 or better, convert every 3 points of regular damage to 1 wound damage. I worked some last week. What's done: 14 classes, 100 new townies, and 7 of 9 races, 5 deities of ??, and half the themes and prestige classes. What remains: The other half of things, plus new electrotech (nothing started) and the setting stuff (a mess right now). I had considered putting in pact magic. And though there is a clear path to do that, it looks to be very time consuming, so maybe that's best saved as a supplement. Since I will be traveling most of September, I'm considering releasing preview PDFs. I will post the current contents in a moment.... [/QUOTE]
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Anyone check out Radiance RPG yet?
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