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Anyone check out Radiance RPG yet?
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<blockquote data-quote="AncientSpirits" data-source="post: 6176794" data-attributes="member: 55778"><p>The elan is from Expanded Psionics Handbook (v 3.5). It is a psionic race. Google "d&d elan".</p><p>The moppet is a size Small construct race that is akin to a doll that might be more wooden or more plush. It fits the Victorian period quite well.</p><p>There are already four reptilian races (drack, grippli, kobold, lizardfolk), so it feels hard to offer yet another reptilian race, though personally I like the idea of snake people.</p><p></p><p>The warlord was actually made for the original Players Guide (see the illustration on page 274) and was heavily inspired by the 4E warlord as well as the 3.5 Marshal, and was heavily panned even by the former 4E players. Hard to explain why except it ended up sort of boring in play. So instead, there is the Realms Lord prestige class, which fills a lot of niche. Battle Captain is perhaps better descriptive than Realms Lord..... </p><p></p><p>I didn't mention above a "templar" class that I fully stat'd out that is a mix of priest and warlord. It definitely fills the martial healer roll and has a unique mechanic too (it gets brief use of multiple deity boons). However, besides the mechanic, it doesn't feel particularly original. The other classes listed above have abilities that are 80-90 percent unique to their class, and several have no D&D/Pathfinder equivalent. Point being, is it something that can be made through multiclassing or something unique. That said, there's still space....</p><p></p><p>Ah, that master list... it was on my mind from the start. Oh, the tedium of making it, even though, yes it would be nice to have <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />. When it comes to magic item creation and monsters, it could be useful.</p><p></p><p>PS. I was unaware of the shardmind as I haven't kept up with 4E much. As is, they feel pretty outside of what I think of as a person. Even the warmech has organic elements like tree roots and so forth. That said, they are a creative contribution. Out of curiosity, what is it that you find most appealing about them? (look, background, abilities, etc)</p></blockquote><p></p>
[QUOTE="AncientSpirits, post: 6176794, member: 55778"] The elan is from Expanded Psionics Handbook (v 3.5). It is a psionic race. Google "d&d elan". The moppet is a size Small construct race that is akin to a doll that might be more wooden or more plush. It fits the Victorian period quite well. There are already four reptilian races (drack, grippli, kobold, lizardfolk), so it feels hard to offer yet another reptilian race, though personally I like the idea of snake people. The warlord was actually made for the original Players Guide (see the illustration on page 274) and was heavily inspired by the 4E warlord as well as the 3.5 Marshal, and was heavily panned even by the former 4E players. Hard to explain why except it ended up sort of boring in play. So instead, there is the Realms Lord prestige class, which fills a lot of niche. Battle Captain is perhaps better descriptive than Realms Lord..... I didn't mention above a "templar" class that I fully stat'd out that is a mix of priest and warlord. It definitely fills the martial healer roll and has a unique mechanic too (it gets brief use of multiple deity boons). However, besides the mechanic, it doesn't feel particularly original. The other classes listed above have abilities that are 80-90 percent unique to their class, and several have no D&D/Pathfinder equivalent. Point being, is it something that can be made through multiclassing or something unique. That said, there's still space.... Ah, that master list... it was on my mind from the start. Oh, the tedium of making it, even though, yes it would be nice to have :-). When it comes to magic item creation and monsters, it could be useful. PS. I was unaware of the shardmind as I haven't kept up with 4E much. As is, they feel pretty outside of what I think of as a person. Even the warmech has organic elements like tree roots and so forth. That said, they are a creative contribution. Out of curiosity, what is it that you find most appealing about them? (look, background, abilities, etc) [/QUOTE]
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Anyone check out Radiance RPG yet?
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