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Anyone check out Radiance RPG yet?
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<blockquote data-quote="AncientSpirits" data-source="post: 6316522" data-attributes="member: 55778"><p>Glad you like it so far. Yeah, I was inspired by a variety of systems from Blue Rose to Star Wars.</p><p></p><p>Any PC can take up pact magic in Radiance RPG by selecting the "Heretic" theme on page 116 of the Players Guide. Rather than a distinct list of spirits, pactmakers select abilities from among the various deities, even if they don't worship those deities. That's why each deity has a pact-like seal ;-). </p><p></p><p>The Heretic starts with Seal Minor Pact, which allows you to swap abilities each day for deity abilities. Then typically, you next take Heretical Lore, which grants access to 3 more deities and their abilities. From there are various options typical for binders.</p><p></p><p>If you want more than this, I suggest a heretic shaman (page 90), with the shaman's series of pact options. Or try a heretic invoker which allows access to 1 deity's abilities in greater amount (due to your divine bloodline) plus the heretic's access to other deities. Or, the sage and warlock have abilities like Channel the Divine (page 87) or Fiendish Ritual (page 96).</p><p></p><p>Overall, it lacks the huge diversity of spirits and their lore. But in practice, you still gain access to a ton of flavorful abilities and there is still the same heretical theme going on, as cherry picking divine boons is not something the deities or their priests would approve of.</p></blockquote><p></p>
[QUOTE="AncientSpirits, post: 6316522, member: 55778"] Glad you like it so far. Yeah, I was inspired by a variety of systems from Blue Rose to Star Wars. Any PC can take up pact magic in Radiance RPG by selecting the "Heretic" theme on page 116 of the Players Guide. Rather than a distinct list of spirits, pactmakers select abilities from among the various deities, even if they don't worship those deities. That's why each deity has a pact-like seal ;-). The Heretic starts with Seal Minor Pact, which allows you to swap abilities each day for deity abilities. Then typically, you next take Heretical Lore, which grants access to 3 more deities and their abilities. From there are various options typical for binders. If you want more than this, I suggest a heretic shaman (page 90), with the shaman's series of pact options. Or try a heretic invoker which allows access to 1 deity's abilities in greater amount (due to your divine bloodline) plus the heretic's access to other deities. Or, the sage and warlock have abilities like Channel the Divine (page 87) or Fiendish Ritual (page 96). Overall, it lacks the huge diversity of spirits and their lore. But in practice, you still gain access to a ton of flavorful abilities and there is still the same heretical theme going on, as cherry picking divine boons is not something the deities or their priests would approve of. [/QUOTE]
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Anyone check out Radiance RPG yet?
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