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Anyone check out Radiance RPG yet?
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<blockquote data-quote="Khaalis" data-source="post: 6320892" data-attributes="member: 2167"><p>[MENTION=55778]AncientSpirits[/MENTION]</p><p></p><p>I like where the kits are going.</p><p></p><p>I really like the Racial Exemplar. I've used the concept as both Feat and PrC in other d20 systems. This works quite well.</p><p></p><p>Side note... is it a design choice to reprint an existing ability in whole? Is it part of the "just print the page you need" philosophy even though the kits are very short in comparison to other aspects? Just curious since when I read "Afterlight Insight" its the same as the cleric's "Augury. BTW, I am surprised to see Augury as an Intermediate power. What was your design thinking on that one?</p><p></p><p>Is "Disturbing Dreams" an effect that happens every day? Why not simply reduce maximum Vitality by 2? As it stands this is a bit fiddly with bookkeeping as you have to calculate your Vitality each day. Also, does this take effect before or after the effects of rest and Vitality restoration such as Calfrass root? Can other typical vitality gain like Revitalization or Courtesans be used after the loss?</p><p></p><p>Is "Soul in the Balance" just an RP 'ability'? I like this. I wouldn't mind seeing more entries like this, where there is a random element (or choice) that pertains to the kit (or race, class, etc.). It seems to give a new dimension to the character and not all characters of the same element will have the same RP aspect.</p><p></p><p>On "Thrice Revive", being still unfamiliar with all of the game, are there any other abilities that have a tracking mechanic like this? Its seems rather odd to have a permanent 3 time only ability. Granted I'm not sure how else to limit it.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6320892, member: 2167"] [MENTION=55778]AncientSpirits[/MENTION] I like where the kits are going. I really like the Racial Exemplar. I've used the concept as both Feat and PrC in other d20 systems. This works quite well. Side note... is it a design choice to reprint an existing ability in whole? Is it part of the "just print the page you need" philosophy even though the kits are very short in comparison to other aspects? Just curious since when I read "Afterlight Insight" its the same as the cleric's "Augury. BTW, I am surprised to see Augury as an Intermediate power. What was your design thinking on that one? Is "Disturbing Dreams" an effect that happens every day? Why not simply reduce maximum Vitality by 2? As it stands this is a bit fiddly with bookkeeping as you have to calculate your Vitality each day. Also, does this take effect before or after the effects of rest and Vitality restoration such as Calfrass root? Can other typical vitality gain like Revitalization or Courtesans be used after the loss? Is "Soul in the Balance" just an RP 'ability'? I like this. I wouldn't mind seeing more entries like this, where there is a random element (or choice) that pertains to the kit (or race, class, etc.). It seems to give a new dimension to the character and not all characters of the same element will have the same RP aspect. On "Thrice Revive", being still unfamiliar with all of the game, are there any other abilities that have a tracking mechanic like this? Its seems rather odd to have a permanent 3 time only ability. Granted I'm not sure how else to limit it. [/QUOTE]
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Anyone check out Radiance RPG yet?
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