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Anyone Co-DM'd a Session?
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<blockquote data-quote="Umbran" data-source="post: 8286644" data-attributes="member: 177"><p>So... We were running Paranoia for a group of 14 players....</p><p></p><p>In one mission, the briefing officers (played by the GMs) got the order that The Computer somehow happened to have a rational thought, and realized that having Red-clearance citizens, who lacked clearances and much in the way of skills, do troubleshooting was leading to the high failure rate of Troubleshooting missions. So, from that point on, all mission briefings would be done by troubleshooters, and troubleshooting would be done by higher clearance citizens... like the briefing officers.</p><p></p><p>So we, as the briefing officers, took tall stacks of paperwork (like, reams of paper - this session had the highest printing budget for any of out games) and tossed them through the air over the players, scattering and disordering them everywhere. We then put on little ring-binders of name badges, and played the new "troubleshooters" coming in for their briefings.</p><p></p><p>The players had to figure out how to brief - the instructions were spread over several sheets in the flung masses - who to brief, and for what missions, while trying to give these orders out to higher-clearance citizens, and then receive them when they came back, and handle the results of their missions. All the while trying to meet the desires of their secret societies, some of which required special interactions with these higher-clearance citizens...</p><p></p><p>And, let me tell you, when citizen Herc-U-LES gets impatient... well, you don't want him getting impatient, and he was already cheesed off at having to clean out the algae vats in AUG Sector...</p><p></p><p>We eventually turned this into a 4-hour live action game.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8286644, member: 177"] So... We were running Paranoia for a group of 14 players.... In one mission, the briefing officers (played by the GMs) got the order that The Computer somehow happened to have a rational thought, and realized that having Red-clearance citizens, who lacked clearances and much in the way of skills, do troubleshooting was leading to the high failure rate of Troubleshooting missions. So, from that point on, all mission briefings would be done by troubleshooters, and troubleshooting would be done by higher clearance citizens... like the briefing officers. So we, as the briefing officers, took tall stacks of paperwork (like, reams of paper - this session had the highest printing budget for any of out games) and tossed them through the air over the players, scattering and disordering them everywhere. We then put on little ring-binders of name badges, and played the new "troubleshooters" coming in for their briefings. The players had to figure out how to brief - the instructions were spread over several sheets in the flung masses - who to brief, and for what missions, while trying to give these orders out to higher-clearance citizens, and then receive them when they came back, and handle the results of their missions. All the while trying to meet the desires of their secret societies, some of which required special interactions with these higher-clearance citizens... And, let me tell you, when citizen Herc-U-LES gets impatient... well, you don't want him getting impatient, and he was already cheesed off at having to clean out the algae vats in AUG Sector... We eventually turned this into a 4-hour live action game. [/QUOTE]
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