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Anyone converted the Sea Wolf to 3.5?
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<blockquote data-quote="Mortis" data-source="post: 2363801" data-attributes="member: 16284"><p>Finally the Greater Seawolf</p><p> </p><p>Greater Seawolf</p><p>Medium (Large in Animal form) Humanoid (Shapechanger)</p><p>HD: 3d10+6 plus 6d8+24 (73 hp)</p><p>Initiative: </p><p>Human form: +5</p><p>Animal form: +6</p><p>Hybrid form: +6</p><p>Speed: </p><p>Human form: 30 ft.</p><p>Animal form: 20 ft., swim 40 ft.</p><p>Hybrid form: 30 ft.</p><p>AC: </p><p>Human form: 17 (+1 Dex, +2 Natural, +4 Masterwork Chain shirt), Touch 11, Flat-footed 16</p><p>Animal form: 19 (+2 Dex, +8 Natural, -1 Size), Touch 11, Flat-footed 17</p><p>Hybrid form: 20 (+2 Dex, +8 Natural), Touch 12, Flat-footed 18</p><p>Base Attack: +7</p><p>Grapple: </p><p>Human form: +9</p><p>Animal form: +15</p><p>Hybrid form: +11</p><p>Attack: </p><p>Human form: Longsword +9 melee (1d8+1/19-29)</p><p>Animal form: Bite +11 melee (2d6+4)</p><p>Hybrid form: Longsword +12 melee (1d8+4/19-20) or Bite +12 melee (1d8+4)</p><p>Full Attack: </p><p>Human form: Longsword +9/4 melee (1d8+1/19-20)</p><p>Animal form: Bite +11 melee (2d6+4) and 2 claws +6 melee (1d4+2)</p><p>Hybrid form: Longsword +12/7 melee (1d8+4) and Bite +7 melee (1d8+2) or Bite +12 melee (1d8+4) and 2 claws +6 melee (1d4+2)</p><p>Space/Reach: 5 ft. (10 ft. in animal form)/ 5 ft.</p><p>SA: </p><p>Human form: ---</p><p>Animal form: Curse of Lycanthropy, trip</p><p>Hybrid form: Curse of Lycanthropy</p><p>SQ: </p><p>Human form: Alternate form, hold breath, low-light vision, scent, seawolf empathy</p><p>Animal form: As human form plus Damage Reduction 10/silver</p><p>Hybrid form: As human form plus Damage Reduction 10/silver</p><p>Saves: </p><p>Human form: Fort +8, Ref +4, Will +4</p><p>Animal form: Fort +10, Ref +5, Will +4</p><p>Hybrid form: Fort +10, Ref +5, Will +4</p><p>Abilities: </p><p>Human form: Str 15, Dex 12, Con 14, Int 10, Wis 13, Cha 11</p><p>Animal form: Str 19, Dex 14, Con 18, Int 10, Wis 13, Cha 11</p><p>Hybrid form: Str 19, Dex 14, Con 18, Int 10, Wis 13, Cha 11</p><p>Skills: Hide +4, Listen +5, Move Silently +5, Spot +5, Survival +4, Swim +12</p><p>Feats: Cleave, Improved Initiative, Improved Over Run, Iron Will*, Power Attack, Stealthy, Track*, Weapon Focus (Bite)</p><p>Environment: Cold Aquatic</p><p>Organization: Solitary, pair, or pack (4-16)</p><p>CR: 7</p><p>Treasure: Standard</p><p>Alignment: Always Chaotic Evil</p><p>Advancement: By character class</p><p>Level Adjustment: +3</p><p> </p><p>Greater seawolves in humanoid form have no distinguishing traits.</p><p> </p><p>COMBAT</p><p>In seawolf form, a greater seawolf can trip just as a normal seawolf does. A greater seawolf in hybrid form usually dispenses with weapon attacks, though it can wield a weapon and use its bite as a secondary natural attack.</p><p>Alternate Form (Su): A greater seawolf can assume a bipedal hybrid form or the form of a seawolf. </p><p>Curse of Lycanthropy (Su): Any humanoid or giant hit by a greater seawolf’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.</p><p>Trip (Ex): A greater seawolf in animal form that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity.</p><p>If the attempt fails, the opponent cannot react to trip the greater seawolf.</p><p>Seawolf Empathy (Ex): Communicate with seawolves, and +4 racial bonus on Charisma-based checks against seawolves.</p><p>Skills: *A greater seawolf in hybrid or animal form gains a +4 racial bonus on Survival checks when tracking by scent.</p><p>The greater seawolf presented here is based on a 3rd-level human fighter and natural lycanthrope, using the following base ability scores: Str 15, Dex 12, Con 14, Int 10, Wis 11, Cha 11.</p></blockquote><p></p>
[QUOTE="Mortis, post: 2363801, member: 16284"] Finally the Greater Seawolf Greater Seawolf Medium (Large in Animal form) Humanoid (Shapechanger) HD: 3d10+6 plus 6d8+24 (73 hp) Initiative: Human form: +5 Animal form: +6 Hybrid form: +6 Speed: Human form: 30 ft. Animal form: 20 ft., swim 40 ft. Hybrid form: 30 ft. AC: Human form: 17 (+1 Dex, +2 Natural, +4 Masterwork Chain shirt), Touch 11, Flat-footed 16 Animal form: 19 (+2 Dex, +8 Natural, -1 Size), Touch 11, Flat-footed 17 Hybrid form: 20 (+2 Dex, +8 Natural), Touch 12, Flat-footed 18 Base Attack: +7 Grapple: Human form: +9 Animal form: +15 Hybrid form: +11 Attack: Human form: Longsword +9 melee (1d8+1/19-29) Animal form: Bite +11 melee (2d6+4) Hybrid form: Longsword +12 melee (1d8+4/19-20) or Bite +12 melee (1d8+4) Full Attack: Human form: Longsword +9/4 melee (1d8+1/19-20) Animal form: Bite +11 melee (2d6+4) and 2 claws +6 melee (1d4+2) Hybrid form: Longsword +12/7 melee (1d8+4) and Bite +7 melee (1d8+2) or Bite +12 melee (1d8+4) and 2 claws +6 melee (1d4+2) Space/Reach: 5 ft. (10 ft. in animal form)/ 5 ft. SA: Human form: --- Animal form: Curse of Lycanthropy, trip Hybrid form: Curse of Lycanthropy SQ: Human form: Alternate form, hold breath, low-light vision, scent, seawolf empathy Animal form: As human form plus Damage Reduction 10/silver Hybrid form: As human form plus Damage Reduction 10/silver Saves: Human form: Fort +8, Ref +4, Will +4 Animal form: Fort +10, Ref +5, Will +4 Hybrid form: Fort +10, Ref +5, Will +4 Abilities: Human form: Str 15, Dex 12, Con 14, Int 10, Wis 13, Cha 11 Animal form: Str 19, Dex 14, Con 18, Int 10, Wis 13, Cha 11 Hybrid form: Str 19, Dex 14, Con 18, Int 10, Wis 13, Cha 11 Skills: Hide +4, Listen +5, Move Silently +5, Spot +5, Survival +4, Swim +12 Feats: Cleave, Improved Initiative, Improved Over Run, Iron Will*, Power Attack, Stealthy, Track*, Weapon Focus (Bite) Environment: Cold Aquatic Organization: Solitary, pair, or pack (4-16) CR: 7 Treasure: Standard Alignment: Always Chaotic Evil Advancement: By character class Level Adjustment: +3 Greater seawolves in humanoid form have no distinguishing traits. COMBAT In seawolf form, a greater seawolf can trip just as a normal seawolf does. A greater seawolf in hybrid form usually dispenses with weapon attacks, though it can wield a weapon and use its bite as a secondary natural attack. Alternate Form (Su): A greater seawolf can assume a bipedal hybrid form or the form of a seawolf. Curse of Lycanthropy (Su): Any humanoid or giant hit by a greater seawolf’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. Trip (Ex): A greater seawolf in animal form that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the greater seawolf. Seawolf Empathy (Ex): Communicate with seawolves, and +4 racial bonus on Charisma-based checks against seawolves. Skills: *A greater seawolf in hybrid or animal form gains a +4 racial bonus on Survival checks when tracking by scent. The greater seawolf presented here is based on a 3rd-level human fighter and natural lycanthrope, using the following base ability scores: Str 15, Dex 12, Con 14, Int 10, Wis 11, Cha 11. [/QUOTE]
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Anyone converted the Sea Wolf to 3.5?
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