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Anyone currently or planning to playtest Artificer/Barb?
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<blockquote data-quote="Shroomy" data-source="post: 4498543" data-attributes="member: 32739"><p>I'm currently playing an eladrin artificer (multi-classed with thief, both for the concept and because they didn't release any artificer specific paragon paths in the playtest article). Overall, I enjoy my class and I'm playing it at written in <em>Dragon</em> 365. That said, anyone interested in how the class is changing should go over to the Dragon/Dungeon Article discussion thread over on the WotC board and check out Logan Bonner's comments (healing is going to be changing, looks like the ranged power restriction is going to be mitigated, etc).</p><p></p><p>Currently, there are only three players in our campaign (a dragonborn fighter and human star pact warlock), so some of my experiences are unique to my situation. But here are some comments:</p><p></p><p>1. The artificer healing infusion has kept up very well with our needs. However, I've never used the restorative infusion to gain temp hit points (too few for those precious surges).</p><p></p><p>2. It sucks not having any melee attack powers.</p><p></p><p>3. The buffing is nice and I especially get use out of my <em>thundering armor</em> at-will.</p><p></p><p>4. I have to switch between my crossbow, wand, and sword constantly. It can be a pain.</p><p></p><p>5. <em>Arcane Springboard</em> is not a very useful daily utility power. It basically gives you a free +2 bonus to your speed, which is not very evocative of jumping. I think it needs to be changed to a shift or somehow work with Athletics.</p><p></p><p>6. <em>Caustic Ramparts</em> is pretty cool; its nice having a wall ability at 1st level. However, it needs to be changed so that anyone passing through it takes damage (we house ruled that).</p><p></p><p>7. I really can't do a lot of damage, even with an 18 Int, which is problematic in our part due to our low DPS.</p></blockquote><p></p>
[QUOTE="Shroomy, post: 4498543, member: 32739"] I'm currently playing an eladrin artificer (multi-classed with thief, both for the concept and because they didn't release any artificer specific paragon paths in the playtest article). Overall, I enjoy my class and I'm playing it at written in [i]Dragon[/i] 365. That said, anyone interested in how the class is changing should go over to the Dragon/Dungeon Article discussion thread over on the WotC board and check out Logan Bonner's comments (healing is going to be changing, looks like the ranged power restriction is going to be mitigated, etc). Currently, there are only three players in our campaign (a dragonborn fighter and human star pact warlock), so some of my experiences are unique to my situation. But here are some comments: 1. The artificer healing infusion has kept up very well with our needs. However, I've never used the restorative infusion to gain temp hit points (too few for those precious surges). 2. It sucks not having any melee attack powers. 3. The buffing is nice and I especially get use out of my [i]thundering armor[/i] at-will. 4. I have to switch between my crossbow, wand, and sword constantly. It can be a pain. 5. [i]Arcane Springboard[/i] is not a very useful daily utility power. It basically gives you a free +2 bonus to your speed, which is not very evocative of jumping. I think it needs to be changed to a shift or somehow work with Athletics. 6. [i]Caustic Ramparts[/i] is pretty cool; its nice having a wall ability at 1st level. However, it needs to be changed so that anyone passing through it takes damage (we house ruled that). 7. I really can't do a lot of damage, even with an 18 Int, which is problematic in our part due to our low DPS. [/QUOTE]
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Anyone currently or planning to playtest Artificer/Barb?
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