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Anyone do this...Run it like it was old school
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<blockquote data-quote="GreyLord" data-source="post: 5649057" data-attributes="member: 4348"><p>I wonder if I'm one of the few DM's who run games like I do when I come to ENWorld, and then I see others in real life who do the same thing and am assured that I am not the only one. Perhaps it's just the people I game with and hang out with, and we are the oddity. Of course we are a bunch of old geezers, maybe that has something to do with it, but I can't help but wonder at some of the statements on ENWorld.</p><p></p><p>In 3.X games, and 4e, rule 0 rules. In older editions, the rules were pretty easy to remember, and if something unexpected came up, we were expected to rule what happened on the spot. Normally since I don't let the players even know what they are up against stat wise, unless it's been stated in a book (like the Monster Manual) they don't know the better anyways.</p><p></p><p>I do that in 3.X and 4e edition too. Rather than waste time looking up a rule, I'll play something off the cuff. Don't know if A whale trying to gulp you down and the player trying to hold the mouth open takes a grapple check, and Fortitude Check, or both, or maybe something else, come up with a quick solution on the spot and play it out. They know they are rolling a D20, they can guess at what for.</p><p></p><p>I've actually never had many players have any problems with this as long as the game keeps moving at a good pace and the adventure is rolling smoothly.</p><p></p><p>I keep on seeing people talk about constantly referring to looking up rules in the middle of the game and how much it slows the game down. I can see that, but if we have a really hardcore rules lawyer who insists on doing that constantly, I typically will talk to them and then if they keep interfering with the flow, ban them. Munchkins are not normally a problem, we do keep with certain key rules (certain books are banned, core races only unless a VERY GOOD exception is given, MC is normally preplanned and limited to two classes, or three if one is a prestige class...etc), which makes them still able to be Munchkin, but some of the more outrageous abuses (especially those inclusive of NPC classes or non-core races being impossible to do) are not even considered.</p><p></p><p>Are there any others who roll this way with their DM'ing?</p><p></p><p>Or do you find this method an abomination?</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5649057, member: 4348"] I wonder if I'm one of the few DM's who run games like I do when I come to ENWorld, and then I see others in real life who do the same thing and am assured that I am not the only one. Perhaps it's just the people I game with and hang out with, and we are the oddity. Of course we are a bunch of old geezers, maybe that has something to do with it, but I can't help but wonder at some of the statements on ENWorld. In 3.X games, and 4e, rule 0 rules. In older editions, the rules were pretty easy to remember, and if something unexpected came up, we were expected to rule what happened on the spot. Normally since I don't let the players even know what they are up against stat wise, unless it's been stated in a book (like the Monster Manual) they don't know the better anyways. I do that in 3.X and 4e edition too. Rather than waste time looking up a rule, I'll play something off the cuff. Don't know if A whale trying to gulp you down and the player trying to hold the mouth open takes a grapple check, and Fortitude Check, or both, or maybe something else, come up with a quick solution on the spot and play it out. They know they are rolling a D20, they can guess at what for. I've actually never had many players have any problems with this as long as the game keeps moving at a good pace and the adventure is rolling smoothly. I keep on seeing people talk about constantly referring to looking up rules in the middle of the game and how much it slows the game down. I can see that, but if we have a really hardcore rules lawyer who insists on doing that constantly, I typically will talk to them and then if they keep interfering with the flow, ban them. Munchkins are not normally a problem, we do keep with certain key rules (certain books are banned, core races only unless a VERY GOOD exception is given, MC is normally preplanned and limited to two classes, or three if one is a prestige class...etc), which makes them still able to be Munchkin, but some of the more outrageous abuses (especially those inclusive of NPC classes or non-core races being impossible to do) are not even considered. Are there any others who roll this way with their DM'ing? Or do you find this method an abomination? [/QUOTE]
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