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Anyone do this...Run it like it was old school
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<blockquote data-quote="Wycen" data-source="post: 5650034" data-attributes="member: 13732"><p>I'm of mixed opinion on this. See, I put the time and energy into learning the rules, so why not use them? But, on the other hand, it can be awkward when you are always the one pointing out misinterpretation of the rules. If it worked in the players favor most of the time I suspect people would be ok, but with one group I play with should really be playing a rules-light game. Then there is the example of the players essentially negotiating with the DM. That doesn't feel old school, but if the DM is going along with it, what does a player do?</p><p></p><p>We recently argued about how to best use a Web spell to stop and then burn a group of gnolls and the whole time I was thinking "why don't you open the book and read the spell" since that tends to answer the questions needed to resolve the issue, like range and area of effect.</p><p></p><p>But then we have another situation where I don't want to step on the DM's toes. As a result of the Web spell the DM used the spell Plane Shift as if it were teleport. Granted the monster description could have been altered for this adventure, it was not a home brew. Could he have invoked Rule 0? Yes, but ultimately I believed it was not worth the effort to delay the game.</p></blockquote><p></p>
[QUOTE="Wycen, post: 5650034, member: 13732"] I'm of mixed opinion on this. See, I put the time and energy into learning the rules, so why not use them? But, on the other hand, it can be awkward when you are always the one pointing out misinterpretation of the rules. If it worked in the players favor most of the time I suspect people would be ok, but with one group I play with should really be playing a rules-light game. Then there is the example of the players essentially negotiating with the DM. That doesn't feel old school, but if the DM is going along with it, what does a player do? We recently argued about how to best use a Web spell to stop and then burn a group of gnolls and the whole time I was thinking "why don't you open the book and read the spell" since that tends to answer the questions needed to resolve the issue, like range and area of effect. But then we have another situation where I don't want to step on the DM's toes. As a result of the Web spell the DM used the spell Plane Shift as if it were teleport. Granted the monster description could have been altered for this adventure, it was not a home brew. Could he have invoked Rule 0? Yes, but ultimately I believed it was not worth the effort to delay the game. [/QUOTE]
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Anyone do this...Run it like it was old school
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