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*Pathfinder & Starfinder
Anyone else annoyed by psionics?
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<blockquote data-quote="Scion" data-source="post: 1766846" data-attributes="member: 5777"><p>I have loved psionics from the very beginning. Overall it has had less total problems than the magic system, along with more accurately representing the 'magic' from many books (in fact, the vast majority of books that say they use magic actually use what, in d&d, would be coined as psionics).</p><p></p><p>Also, just as many powers allow saves as magic. Especially now that psionics are nothing but a branch of magic that happens to use a pool of points rather than slots.</p><p></p><p>Energy ray vs scorching ray. Most of the time scorching ray is better for sheer damage for low cost. All that the energy shifting allows one to do really is make the power still viable at higher levels, a massive pitfal of magic that makes direct damage spells essentially obsolete (not because of psionics, merely because that is how the game works, resistance and immunity are more and more common the higher up you go). Oh, I just looked up energy ray. Effectively it 'always' does less damage than scorching ray for the same cost.</p><p></p><p>Crystal shards merely needs a bit of text stating that DR works against it. The touch attack part is fine though, there are other physical attacks which use touch attacks anyway. Also, its incredibly short range really limits its use.</p><p></p><p>In any event, overall I think that the current incarnation of psionics is by far the most balanced version of magic yet. It still has a few bugs (mainly with durations, too short, but that is the general 3.5 trend of nerfing anyway) but these can be fixed with a couple lines of houserules. Magic definately has some major issues though.</p><p></p><p>All in all, I would suggest just going through and trying it for awhile. If you like magic then there is no reason why you shouldnt like psionics. (Also, remember that lack of scaling is a pretty massive hit. That scorching ray will be doing up to 3 x 4d6 later on, while the poor energy ray will still be doing Xd6 where X is the number of pp dumped into it, you have to dump in enough to do a 6.5 level power just to be able to match it, scorching ray is 'way' ahead there).</p></blockquote><p></p>
[QUOTE="Scion, post: 1766846, member: 5777"] I have loved psionics from the very beginning. Overall it has had less total problems than the magic system, along with more accurately representing the 'magic' from many books (in fact, the vast majority of books that say they use magic actually use what, in d&d, would be coined as psionics). Also, just as many powers allow saves as magic. Especially now that psionics are nothing but a branch of magic that happens to use a pool of points rather than slots. Energy ray vs scorching ray. Most of the time scorching ray is better for sheer damage for low cost. All that the energy shifting allows one to do really is make the power still viable at higher levels, a massive pitfal of magic that makes direct damage spells essentially obsolete (not because of psionics, merely because that is how the game works, resistance and immunity are more and more common the higher up you go). Oh, I just looked up energy ray. Effectively it 'always' does less damage than scorching ray for the same cost. Crystal shards merely needs a bit of text stating that DR works against it. The touch attack part is fine though, there are other physical attacks which use touch attacks anyway. Also, its incredibly short range really limits its use. In any event, overall I think that the current incarnation of psionics is by far the most balanced version of magic yet. It still has a few bugs (mainly with durations, too short, but that is the general 3.5 trend of nerfing anyway) but these can be fixed with a couple lines of houserules. Magic definately has some major issues though. All in all, I would suggest just going through and trying it for awhile. If you like magic then there is no reason why you shouldnt like psionics. (Also, remember that lack of scaling is a pretty massive hit. That scorching ray will be doing up to 3 x 4d6 later on, while the poor energy ray will still be doing Xd6 where X is the number of pp dumped into it, you have to dump in enough to do a 6.5 level power just to be able to match it, scorching ray is 'way' ahead there). [/QUOTE]
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Anyone else annoyed by psionics?
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