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Anyone else annoyed by psionics?
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<blockquote data-quote="renbot" data-source="post: 1766872" data-attributes="member: 8038"><p>It seems to me that the mental attacks allow saves, but none of the physical ones that have been used yet in my game. </p><p></p><p>The scorching ray analogy is a bad one. Scorching ray is ALWAYS fire. ALWAYS. How easy is fire resistance to obtain? How common is fire immunity? E.ray negates everything's resistances and exacerbates everything's vulnerabilties, every time, with no planning or scrying or anything on the party's part. You might be OK with rewarding laziness and a lack of prep but I prefer to discourage it.</p><p></p><p>And burning high level spells to cast low ones is, with all due respect, very bad logic and the kind my player keeps falling back on. A ninth level spell allows for one magic missle. A ninth level power allows for 17 first level powers, or one first level power augmented 17 times. No one is going to burn all of their high level spells on low level ones because the game makes such a cost prohibitive and thus the comparison, while depressingly common, is deeply flawed. Burning all of your power points on augmented low level powers, however, does not suffer from the same cost inflation and will break at moderate to high levels, especially against creatures with specific vulnerabilities and immunities.</p><p></p><p>For example, the party thought it was going up against undead last night and instead went up against barbarians. The cleric, prepared for undead, was hosed. The psion, if he has even one power that is useful, can go on for 15 rds before running out of stuff to do.</p></blockquote><p></p>
[QUOTE="renbot, post: 1766872, member: 8038"] It seems to me that the mental attacks allow saves, but none of the physical ones that have been used yet in my game. The scorching ray analogy is a bad one. Scorching ray is ALWAYS fire. ALWAYS. How easy is fire resistance to obtain? How common is fire immunity? E.ray negates everything's resistances and exacerbates everything's vulnerabilties, every time, with no planning or scrying or anything on the party's part. You might be OK with rewarding laziness and a lack of prep but I prefer to discourage it. And burning high level spells to cast low ones is, with all due respect, very bad logic and the kind my player keeps falling back on. A ninth level spell allows for one magic missle. A ninth level power allows for 17 first level powers, or one first level power augmented 17 times. No one is going to burn all of their high level spells on low level ones because the game makes such a cost prohibitive and thus the comparison, while depressingly common, is deeply flawed. Burning all of your power points on augmented low level powers, however, does not suffer from the same cost inflation and will break at moderate to high levels, especially against creatures with specific vulnerabilities and immunities. For example, the party thought it was going up against undead last night and instead went up against barbarians. The cleric, prepared for undead, was hosed. The psion, if he has even one power that is useful, can go on for 15 rds before running out of stuff to do. [/QUOTE]
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Anyone else annoyed by psionics?
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