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Anyone else annoyed by psionics?
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<blockquote data-quote="Spatula" data-source="post: 1767175" data-attributes="member: 2198"><p>It's very common. <em>Scorching ray</em> is also always a 2nd level spell, even when the caster is 11th level and getting 3 4d6 rays out of that one slot. The trade-off for psions is that they have to pay more to get a similiar effect from their powers. An 11th level sorcerer casts <em>magic missile</em>, using a 1st level slot, and does 5d4+5 damage. An 11th level psion manifests <em>energy ray</em>, using 1 power point, and does 1d6(+/-1) damage. Now the psion can pour more power points into it, but then it's effectively no longer a first level power.</p><p></p><p>Augmented powers are basically equivalent to higher-level powers. A first level power augmented by 16 points is, essentially, using a 9th level "slot" for that power. And yes, the psion can generally use more of his highest level "slots" than other casters, but doing so strips him of all of his power points in short order.</p><p></p><p>Part of the problem could be that you're not throwing enough challenges at the party per day, so the psion is safely able to blow all of his power, and never has to deal with being out of power points. The psion <em>is</em> better than the other caster classes in those circumstances. You need to confront the party with more challenges so that the psion hesitates to spend everything at once.</p><p></p><p>I do agree that the energy flexibility is a problem. Do as Plane Sailing suggests, and force him to pick one type for each individual power, or force him to pick one type, period, and only allow access to other types with a feat.</p></blockquote><p></p>
[QUOTE="Spatula, post: 1767175, member: 2198"] It's very common. [i]Scorching ray[/i] is also always a 2nd level spell, even when the caster is 11th level and getting 3 4d6 rays out of that one slot. The trade-off for psions is that they have to pay more to get a similiar effect from their powers. An 11th level sorcerer casts [i]magic missile[/i], using a 1st level slot, and does 5d4+5 damage. An 11th level psion manifests [i]energy ray[/i], using 1 power point, and does 1d6(+/-1) damage. Now the psion can pour more power points into it, but then it's effectively no longer a first level power. Augmented powers are basically equivalent to higher-level powers. A first level power augmented by 16 points is, essentially, using a 9th level "slot" for that power. And yes, the psion can generally use more of his highest level "slots" than other casters, but doing so strips him of all of his power points in short order. Part of the problem could be that you're not throwing enough challenges at the party per day, so the psion is safely able to blow all of his power, and never has to deal with being out of power points. The psion [i]is[/i] better than the other caster classes in those circumstances. You need to confront the party with more challenges so that the psion hesitates to spend everything at once. I do agree that the energy flexibility is a problem. Do as Plane Sailing suggests, and force him to pick one type for each individual power, or force him to pick one type, period, and only allow access to other types with a feat. [/QUOTE]
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Anyone else annoyed by psionics?
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