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Anyone else annoyed by psionics?
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<blockquote data-quote="Scion" data-source="post: 1767195" data-attributes="member: 5777"><p>Of course, it winds up doing around 4x as much damage for the same amount of input (3pp vs 2nd level spell).</p><p></p><p>But then, the single energy type is magics biggest weakness. It essentially already makes a direct damage dealing build useless.</p><p></p><p>In other words, the psionic system helps 'fix' something that was 'bad' to begin with. Not break something that was good.</p><p></p><p>It is not about lazyness, or lack of prep time, or anything like that. It is simply making something that is normally pretty worthless into something worthwhile.</p><p></p><p></p><p></p><p>Actually, a 4th level spell slot would be 3 magic missiles. I could easily see someone coming up with a higher level version of that spell.</p><p></p><p>Also, a single 9th level spell is 'much' stronger than any first level spell. Typically even 9 of them (circumstances differ of course, but this is generally true).</p><p></p><p></p><p></p><p>Augmented a maximum of 16 times actually. But that doesnt really matter. What does matter is that a first level power with no augmentation is generally incredibly inferior to a 1st level spell cast at this level.</p><p></p><p>Crystal shard for d6 or magic missile for 5d4+5. These sort of comparisons help to show that the comparison you are trying to draw doesnt take in all of the facts.</p><p></p><p>Even then, generally an augmented low level power isnt as good as a high level power is to begin with. So even there the comparison tends to fail.</p><p></p><p></p><p></p><p>So the cleric (who has a much better hd, better BAB, better saves, and more abilities) was less useful in this particular fight than the psion? Where is the bad part again?</p><p></p><p>Everyone should have their chance to shine now and then. Every character who is built to do a certain thing well should be able to do that well.</p><p></p><p>The cleric buddy in the example above (somehow I doubt that all of his spells were antiundead, but that is another side issue) would have ruled the world vs undead and likely left the psion feeling pretty miffed (the cleric has better everything and does better against the days foes, isnt that nice) but in this particular case the psion was able to do better (this could have been replaced easily by a mage who was prepared for nonundead or a general sorc).</p><p></p><p></p><p>In any event. The lack of scaling is a big hit, the need to augment in order to gain the benefits you are describing has a high cost, and generally damage dealing spells are so incredibly inferior that saying that the psion can do it better (not does, only can) if he pays for it merely means that maybe psions actually have useful damage dealing powers.</p><p></p><p>Merely trying to explain <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Feel free to state more examples of how you feel that it is out of whack (I'd really like to know what this pile of physical powers are that grant no save and are apparently incredible)</p></blockquote><p></p>
[QUOTE="Scion, post: 1767195, member: 5777"] Of course, it winds up doing around 4x as much damage for the same amount of input (3pp vs 2nd level spell). But then, the single energy type is magics biggest weakness. It essentially already makes a direct damage dealing build useless. In other words, the psionic system helps 'fix' something that was 'bad' to begin with. Not break something that was good. It is not about lazyness, or lack of prep time, or anything like that. It is simply making something that is normally pretty worthless into something worthwhile. Actually, a 4th level spell slot would be 3 magic missiles. I could easily see someone coming up with a higher level version of that spell. Also, a single 9th level spell is 'much' stronger than any first level spell. Typically even 9 of them (circumstances differ of course, but this is generally true). Augmented a maximum of 16 times actually. But that doesnt really matter. What does matter is that a first level power with no augmentation is generally incredibly inferior to a 1st level spell cast at this level. Crystal shard for d6 or magic missile for 5d4+5. These sort of comparisons help to show that the comparison you are trying to draw doesnt take in all of the facts. Even then, generally an augmented low level power isnt as good as a high level power is to begin with. So even there the comparison tends to fail. So the cleric (who has a much better hd, better BAB, better saves, and more abilities) was less useful in this particular fight than the psion? Where is the bad part again? Everyone should have their chance to shine now and then. Every character who is built to do a certain thing well should be able to do that well. The cleric buddy in the example above (somehow I doubt that all of his spells were antiundead, but that is another side issue) would have ruled the world vs undead and likely left the psion feeling pretty miffed (the cleric has better everything and does better against the days foes, isnt that nice) but in this particular case the psion was able to do better (this could have been replaced easily by a mage who was prepared for nonundead or a general sorc). In any event. The lack of scaling is a big hit, the need to augment in order to gain the benefits you are describing has a high cost, and generally damage dealing spells are so incredibly inferior that saying that the psion can do it better (not does, only can) if he pays for it merely means that maybe psions actually have useful damage dealing powers. Merely trying to explain ;) Feel free to state more examples of how you feel that it is out of whack (I'd really like to know what this pile of physical powers are that grant no save and are apparently incredible) [/QUOTE]
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