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Anyone else annoyed by psionics?
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<blockquote data-quote="Treebore" data-source="post: 1767226" data-attributes="member: 10177"><p>I have the same problems with psionics, plus a whole lot more than already mentioned. So I have been writing up my own "psionic", based primarily on the sorceror. I have also drawn on Shadowrun's Physical Adept for some ideas. I am also going with the premise that all magic is energy and all energy is magic, or simply put, energy is energy. So SR and other damage reductions will apply to psionics just as equally. Where the big difference for my psionic is going to be is most of their powers are going to effect their own person and range effects will start at range zero and go from there.</p><p></p><p>For example fireball is being converted into a fireblast type power that is a cone effect going out 40 feet from the psionicists hands. I am also going to have personal effecting powers, such as Bears Strength, get additional bonuses as the psion goes up in levels. This is to reflect what I see as their specialization, or focus. So a 9th level psionic in my game would get 4 + 3 to their strength when they activate a power.</p><p></p><p>Concentration is also going to be a very important skill for my version of the psionicist.</p><p></p><p>So the bottom line of my post is if you don't like it scrap it and come up with something you can live with as a DM and a player. If your players can't handle it and it is ruining your enjoyment as a DM scrap the campaign and go back to something you all know you can have fun with.</p><p></p><p>Psionics is the main reason I was never excited about Eberron to begin with. Plus I have seen all the elements present in Eberron and if I want such a campaign world I can definitely homebrew one with all the resources I already have.</p></blockquote><p></p>
[QUOTE="Treebore, post: 1767226, member: 10177"] I have the same problems with psionics, plus a whole lot more than already mentioned. So I have been writing up my own "psionic", based primarily on the sorceror. I have also drawn on Shadowrun's Physical Adept for some ideas. I am also going with the premise that all magic is energy and all energy is magic, or simply put, energy is energy. So SR and other damage reductions will apply to psionics just as equally. Where the big difference for my psionic is going to be is most of their powers are going to effect their own person and range effects will start at range zero and go from there. For example fireball is being converted into a fireblast type power that is a cone effect going out 40 feet from the psionicists hands. I am also going to have personal effecting powers, such as Bears Strength, get additional bonuses as the psion goes up in levels. This is to reflect what I see as their specialization, or focus. So a 9th level psionic in my game would get 4 + 3 to their strength when they activate a power. Concentration is also going to be a very important skill for my version of the psionicist. So the bottom line of my post is if you don't like it scrap it and come up with something you can live with as a DM and a player. If your players can't handle it and it is ruining your enjoyment as a DM scrap the campaign and go back to something you all know you can have fun with. Psionics is the main reason I was never excited about Eberron to begin with. Plus I have seen all the elements present in Eberron and if I want such a campaign world I can definitely homebrew one with all the resources I already have. [/QUOTE]
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Anyone else annoyed by psionics?
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