Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone else annoyed by psionics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scion" data-source="post: 1767270" data-attributes="member: 5777"><p>Generally having quotes makes it much easier to both read and respond to. You may want to edit your post above appropriately.</p><p></p><p></p><p></p><p>Lets compare a hypothetical 3rd level power and a 3rd level spell.</p><p></p><p>Lets say that the spell is like fireball. It has a pretty good range, 1 action casting time, does fire damage, and starts at 5d6 but scales up to 10d6.</p><p></p><p>The power is effectively the same except that the energy type can be chosen and it is stuck at 5d6.</p><p></p><p>So, with appropriate choice when first gaining the power/spell then the spell will deal 5d6 but the power will deal anywhere from 5d6-5 to 5d6+5.</p><p></p><p>The power definately has more versitility, which is good since without it there would be fewer uses for it (more early on, many less later on).</p><p></p><p>However, in a couple of levels the spell is dealing 7d6. This averages to 24.5, but the power is still doing (even with the +5 choice) only 22.5 on average.</p><p></p><p>From here on the spell will continue to do more damage whereas the power is still stuck.</p><p></p><p>Sure, the power can augment, but then it costs more pp. Which means that we have to compare it with a higher level spell since it then costs the same as those. Once again it will tend to start off slightly stronger in some cases (or equal, or less) but then slowly drop off until it is always less.</p><p></p><p>Pp are a very limited resource. It may look like a big number, but they go away very fast. Especially when trying to blast things or trying to do a number of smaller things (like the player above, most of the powers he had up were very short term. If he had wanted to do anything else that day he would've been out of luck, but a sorc would've had more options, and some consider the sorc weak).</p><p></p><p></p><p></p><p></p><p>I am afraid that you are completely out of context here and most of it is nonsense anyway.</p><p></p><p>The wizard will be able to have an incredibly large list of potential spells to choose from. Which means that for any given situation the wizard will be able to have some sort of answer. The psion has a very limited number of choices available, but those can be augmented to be slightly better if needed.</p><p></p><p>The psion does not get the benefit of 'every metamagic out there', only a few and those only on select powers. Then again, many metamagics are severely underpowered anyway, ESPECIALLY in the hands of the psion (metapsionics all require expending focus, this is a huge drawback. Essentially in this comparison it is a big bonus for the other casters).</p><p></p><p>The wizard spells of lower levels will tend to do as much damage as augmented powers. Sure, the dc's will be higher for the psion, they had better be for what he is giving up in return.</p><p></p><p>I have already shown how the damage can be higher for the caster so that part is done. If the psion wants to do as much (or sometimes surpassing yes) as much as the wizard then the psion will burn out very fast and be useless for the rest of the day. This is a very real possibility. The wizard has a whole arsenal, and there are good spells at every point, at least for some tasks.</p><p></p><p>The wizard has ultimate flexibility, and can still keep up when planned properly. Now who is behind?</p><p></p><p>Once again though, the elemental shifting merely makes up for something lacking in the magic system. It makes damage dealing powers actually worthwhile at higher levels. This is a 'good thing', not a negative.</p><p></p><p></p><p></p><p>Actually, it is probably right along the power lines it should be. If it is broken then prove it. Otherwise, 'we all know' simply does not fly here.</p><p></p><p></p><p></p><p>Ok then, globes defeat a major portion of your problem with augmentation, as they are still low level powers in essence. I guess you actually have no problem with psionics after all.</p><p></p><p></p><p></p><p>You do know that there is a core class that gets DR right? Actually, most of them get it in one form or another. Plus, there is adamantine armor which grants it. Many creatures/higher level challenges have DR in one form or another.</p><p></p><p>If DR is extremely rare then I dont think you are playing d&d. There are quite a few low CR creatures that have DR, and as one increases in level nearly everyone and his brother can have some sort of DR.</p></blockquote><p></p>
[QUOTE="Scion, post: 1767270, member: 5777"] Generally having quotes makes it much easier to both read and respond to. You may want to edit your post above appropriately. Lets compare a hypothetical 3rd level power and a 3rd level spell. Lets say that the spell is like fireball. It has a pretty good range, 1 action casting time, does fire damage, and starts at 5d6 but scales up to 10d6. The power is effectively the same except that the energy type can be chosen and it is stuck at 5d6. So, with appropriate choice when first gaining the power/spell then the spell will deal 5d6 but the power will deal anywhere from 5d6-5 to 5d6+5. The power definately has more versitility, which is good since without it there would be fewer uses for it (more early on, many less later on). However, in a couple of levels the spell is dealing 7d6. This averages to 24.5, but the power is still doing (even with the +5 choice) only 22.5 on average. From here on the spell will continue to do more damage whereas the power is still stuck. Sure, the power can augment, but then it costs more pp. Which means that we have to compare it with a higher level spell since it then costs the same as those. Once again it will tend to start off slightly stronger in some cases (or equal, or less) but then slowly drop off until it is always less. Pp are a very limited resource. It may look like a big number, but they go away very fast. Especially when trying to blast things or trying to do a number of smaller things (like the player above, most of the powers he had up were very short term. If he had wanted to do anything else that day he would've been out of luck, but a sorc would've had more options, and some consider the sorc weak). I am afraid that you are completely out of context here and most of it is nonsense anyway. The wizard will be able to have an incredibly large list of potential spells to choose from. Which means that for any given situation the wizard will be able to have some sort of answer. The psion has a very limited number of choices available, but those can be augmented to be slightly better if needed. The psion does not get the benefit of 'every metamagic out there', only a few and those only on select powers. Then again, many metamagics are severely underpowered anyway, ESPECIALLY in the hands of the psion (metapsionics all require expending focus, this is a huge drawback. Essentially in this comparison it is a big bonus for the other casters). The wizard spells of lower levels will tend to do as much damage as augmented powers. Sure, the dc's will be higher for the psion, they had better be for what he is giving up in return. I have already shown how the damage can be higher for the caster so that part is done. If the psion wants to do as much (or sometimes surpassing yes) as much as the wizard then the psion will burn out very fast and be useless for the rest of the day. This is a very real possibility. The wizard has a whole arsenal, and there are good spells at every point, at least for some tasks. The wizard has ultimate flexibility, and can still keep up when planned properly. Now who is behind? Once again though, the elemental shifting merely makes up for something lacking in the magic system. It makes damage dealing powers actually worthwhile at higher levels. This is a 'good thing', not a negative. Actually, it is probably right along the power lines it should be. If it is broken then prove it. Otherwise, 'we all know' simply does not fly here. Ok then, globes defeat a major portion of your problem with augmentation, as they are still low level powers in essence. I guess you actually have no problem with psionics after all. You do know that there is a core class that gets DR right? Actually, most of them get it in one form or another. Plus, there is adamantine armor which grants it. Many creatures/higher level challenges have DR in one form or another. If DR is extremely rare then I dont think you are playing d&d. There are quite a few low CR creatures that have DR, and as one increases in level nearly everyone and his brother can have some sort of DR. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Anyone else annoyed by psionics?
Top