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Anyone else annoyed by psionics?
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<blockquote data-quote="Timeboxer" data-source="post: 1770730" data-attributes="member: 21471"><p>This is probably not entirely helpful since people are talking about mid- to high-level play, but this summer I played a Telepath from levels 1 through 7 together with a Sorcerer -- with, admittedly, a bunch of attack powers that I chose because the GM was comfortable with fudging Will saves against my Telepath powers because he didn't want me to be controlling his evil guys, and I needed some alternatives (Energy Missile). And, in my experience, the Psion blows through her Power Points <em>very very</em> fast.</p><p></p><p>The thing is, while I could get out a lot of damage output with a high save DC in a short amount of time, doing so meant that I wasn't as <em>reliable</em> as the Sorcerer was, and so I ended up playing second-fiddle as a result. At more than one point I went through two or three encounters essentially doing nothing because I was entirely exhausted of Power Points, while the Sorcerer was putting out fireball after fireball. Schism was helpful, but losing those manifester levels for the second manifestation hurts.</p><p></p><p>The other thing I feel I should note is that every GM I've ever played under has decided that psionic items are either very very very hard to find or impossible to find. So, I spent the entire game feeling very very underequipped compared to the Sorcerer (who had various spell-enhancing items).</p><p></p><p>Given the nature of Eberron (the original poster's campaign setting of choice), this is likely to also be the case, and you may well consider this a balancing factor of some sort. Though in my opinion it would probably just annoy the psion to see the casters all decked out with their Pearls of Power and Rings of Wizardry and scrolls and staves and Beads of Karma and so on, while his sole power-enhancing item is a Headband of Intellect +2.</p></blockquote><p></p>
[QUOTE="Timeboxer, post: 1770730, member: 21471"] This is probably not entirely helpful since people are talking about mid- to high-level play, but this summer I played a Telepath from levels 1 through 7 together with a Sorcerer -- with, admittedly, a bunch of attack powers that I chose because the GM was comfortable with fudging Will saves against my Telepath powers because he didn't want me to be controlling his evil guys, and I needed some alternatives (Energy Missile). And, in my experience, the Psion blows through her Power Points [i]very very[/i] fast. The thing is, while I could get out a lot of damage output with a high save DC in a short amount of time, doing so meant that I wasn't as [i]reliable[/i] as the Sorcerer was, and so I ended up playing second-fiddle as a result. At more than one point I went through two or three encounters essentially doing nothing because I was entirely exhausted of Power Points, while the Sorcerer was putting out fireball after fireball. Schism was helpful, but losing those manifester levels for the second manifestation hurts. The other thing I feel I should note is that every GM I've ever played under has decided that psionic items are either very very very hard to find or impossible to find. So, I spent the entire game feeling very very underequipped compared to the Sorcerer (who had various spell-enhancing items). Given the nature of Eberron (the original poster's campaign setting of choice), this is likely to also be the case, and you may well consider this a balancing factor of some sort. Though in my opinion it would probably just annoy the psion to see the casters all decked out with their Pearls of Power and Rings of Wizardry and scrolls and staves and Beads of Karma and so on, while his sole power-enhancing item is a Headband of Intellect +2. [/QUOTE]
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