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*TTRPGs General
Anyone else bothered by low poison DC's?
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<blockquote data-quote="Talon5" data-source="post: 1668687" data-attributes="member: 14435"><p>Viper's listed fort is a DC11- a little low for a rattler, or is it? Consider it takes like a week for a rattle snake to "regenerate" it's poison, so if a commoner makes that DC11 roll then "the snake bite someone just yesterday, so it's venom sack is empty," is a good excuse for why mister commoner isn't dead (10 Con commoner takes 3.5 pts of con/die roll come us with about 10.5 con gone bye-bye = dead commoner).</p><p></p><p>Mr bad ass fighter (18 Con and first level status = +6) he makes 75% of the time and can only die what 1 in 300 bites (roughly the odds of rolling 3d6 and coming up with 3 sixs), while mr Wiz with his 12 con and 1st lvl status will make only 50% of the time and die if the die rolls are slightly above average.</p><p></p><p>Course mr commoner gets bit with the DC18 poison then he will more then likely won't beat that DC and thus die 90% of the time, which is not true (I should check the CDC statistics before I make this comment, but I have not the time- sorry). </p><p></p><p>In short I disargee and think that anyone that complains about the fact that thier 1st lvl fighter beat the rattle snakes DC11 poison needs not to have fighters with 20 Cons in their 1st lvl campaign. Try using lower stats. Course if you are like most of us you prefer campaigns with high stats and thus should not complain about the fact that poisons suck (which they do in high stat campaigns).</p><p></p><p>The whole of it is that if you want poisons to work then bite the wizards, and rogues, don't bother biting the big bad ass fighter types.</p><p></p><p>Good luck, and have fun.</p></blockquote><p></p>
[QUOTE="Talon5, post: 1668687, member: 14435"] Viper's listed fort is a DC11- a little low for a rattler, or is it? Consider it takes like a week for a rattle snake to "regenerate" it's poison, so if a commoner makes that DC11 roll then "the snake bite someone just yesterday, so it's venom sack is empty," is a good excuse for why mister commoner isn't dead (10 Con commoner takes 3.5 pts of con/die roll come us with about 10.5 con gone bye-bye = dead commoner). Mr bad ass fighter (18 Con and first level status = +6) he makes 75% of the time and can only die what 1 in 300 bites (roughly the odds of rolling 3d6 and coming up with 3 sixs), while mr Wiz with his 12 con and 1st lvl status will make only 50% of the time and die if the die rolls are slightly above average. Course mr commoner gets bit with the DC18 poison then he will more then likely won't beat that DC and thus die 90% of the time, which is not true (I should check the CDC statistics before I make this comment, but I have not the time- sorry). In short I disargee and think that anyone that complains about the fact that thier 1st lvl fighter beat the rattle snakes DC11 poison needs not to have fighters with 20 Cons in their 1st lvl campaign. Try using lower stats. Course if you are like most of us you prefer campaigns with high stats and thus should not complain about the fact that poisons suck (which they do in high stat campaigns). The whole of it is that if you want poisons to work then bite the wizards, and rogues, don't bother biting the big bad ass fighter types. Good luck, and have fun. [/QUOTE]
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Anyone else bothered by low poison DC's?
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