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*TTRPGs General
Anyone else bothered by low poison DC's?
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<blockquote data-quote="Gothmog" data-source="post: 1669243" data-attributes="member: 317"><p>I acutally have changed the mechanic for poison and disease save DCs in my game. In order to resist a poison or disease, the characters makes a CON check, not a Fort save. Great Fortitude still figures in, and some items that grant resistance bonuses, but otherwise thats it. The DCs themselves are reduced by 1/4 the original value, to reflect that some DCs, due to having to take into account Fort saves, are ridiculously high. There is no good reason a high-level character should be more resistant to poison or disease simply because he has more XP. A person who lives in a slum, and is daily exposed to disease SHOULD be more resistant if he is health, but not simply because he is a 7th level fighter. Poison and disease work by overcoming the victim's body and health, causing sickness, toxicity, or death. This makes poison and disease VERY frightening prospects for characters to run into, and makes mundane poisons useful again for use against kings, priests, etc- as they were in real life. So far the group has enjoyed this change, and Neutralize Poison is often taken, "just in case".</p></blockquote><p></p>
[QUOTE="Gothmog, post: 1669243, member: 317"] I acutally have changed the mechanic for poison and disease save DCs in my game. In order to resist a poison or disease, the characters makes a CON check, not a Fort save. Great Fortitude still figures in, and some items that grant resistance bonuses, but otherwise thats it. The DCs themselves are reduced by 1/4 the original value, to reflect that some DCs, due to having to take into account Fort saves, are ridiculously high. There is no good reason a high-level character should be more resistant to poison or disease simply because he has more XP. A person who lives in a slum, and is daily exposed to disease SHOULD be more resistant if he is health, but not simply because he is a 7th level fighter. Poison and disease work by overcoming the victim's body and health, causing sickness, toxicity, or death. This makes poison and disease VERY frightening prospects for characters to run into, and makes mundane poisons useful again for use against kings, priests, etc- as they were in real life. So far the group has enjoyed this change, and Neutralize Poison is often taken, "just in case". [/QUOTE]
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Anyone else bothered by low poison DC's?
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