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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone else bothered by the falling rules?
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<blockquote data-quote="Plane Sailing" data-source="post: 241296" data-attributes="member: 114"><p>The current falling rules which I use are the factorial system outlined above by someone else.</p><p></p><p>We had long discussions about this a year or so ago <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> although I can't remember much of what was said back then. I believe that one person used the standard number of d6, but applied one point of ability damage per 10ft fallen, to be applied to one of Str, Dex or Con (determined randomly) - accounts for sprained limbs etc.</p><p></p><p>Another (simple) option that could be used to make falling more unpredictable and dangerous... Most people who die in falls suffer from multiple injuries. When someone falls, roll 1d6 for the number of injuries they take, and then roll the appropriate number of dice for each of those injuries. Thus a 30ft fall might do as little as 3d6 damage or as much as 18d6. In these circumstances a tumble or jump check could possibly be used to reduce the number of injuries rather than reduce the effective distance fallen.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 241296, member: 114"] The current falling rules which I use are the factorial system outlined above by someone else. We had long discussions about this a year or so ago :) although I can't remember much of what was said back then. I believe that one person used the standard number of d6, but applied one point of ability damage per 10ft fallen, to be applied to one of Str, Dex or Con (determined randomly) - accounts for sprained limbs etc. Another (simple) option that could be used to make falling more unpredictable and dangerous... Most people who die in falls suffer from multiple injuries. When someone falls, roll 1d6 for the number of injuries they take, and then roll the appropriate number of dice for each of those injuries. Thus a 30ft fall might do as little as 3d6 damage or as much as 18d6. In these circumstances a tumble or jump check could possibly be used to reduce the number of injuries rather than reduce the effective distance fallen. Cheers [/QUOTE]
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Anyone else bothered by the falling rules?
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