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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone else bothered by the falling rules?
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<blockquote data-quote="da chicken" data-source="post: 242491" data-attributes="member: 5634"><p>The problem with making falling more lethal than it is is twofold:</p><ol> <li data-xf-list-type="ol">Pit traps are extremely common and very cheap.</li> <li data-xf-list-type="ol">Falling damage is already very lethal to most PC classes at most levels (those without d10 hit dice).<br /> [/list=1] <br /> <br /> Think about it. A 30' spiked pit trap deals 6d6 damage already and is about CR 4. All pit traps have a save DC of 20, which at low level is even dangerous to a Rogue.<br /> <br /> Pits and falling are quite lethal at low level, and shouldn't be more lethal than they are. Death from massive damage rules will make anyone but a high-level Fighter-type balk at dropping 100 feet. Not to mention that going down is so much faster than coming back up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><br /> <br /> Besides, you'll make <em>reverse gravity</em>, <em>telekinesis</em> and <em>teleport</em> even more powerful than they already are.</li> </ol></blockquote><p></p>
[QUOTE="da chicken, post: 242491, member: 5634"] The problem with making falling more lethal than it is is twofold: [list=1] [*]Pit traps are extremely common and very cheap. [*]Falling damage is already very lethal to most PC classes at most levels (those without d10 hit dice). [/list=1] Think about it. A 30' spiked pit trap deals 6d6 damage already and is about CR 4. All pit traps have a save DC of 20, which at low level is even dangerous to a Rogue. Pits and falling are quite lethal at low level, and shouldn't be more lethal than they are. Death from massive damage rules will make anyone but a high-level Fighter-type balk at dropping 100 feet. Not to mention that going down is so much faster than coming back up. :) Besides, you'll make [I]reverse gravity[/I], [I]telekinesis[/i] and [I]teleport[/I] even more powerful than they already are.[/list] [/QUOTE]
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Anyone else bothered by the falling rules?
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