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anyone else burned-out with D&D?
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<blockquote data-quote="Kae'Yoss" data-source="post: 1722325" data-attributes="member: 4134"><p>No burnout here. I sometimes get tired of a character, but that usually is because he doesn't fit into the party (like one time, where "non-good characters" were to be made, but it ended up with really evil guys except my CN) or I have been seduced by the Dark Side of Roleplaying (playing a power concept I can't really relate to). Such a thing can be fixed by dumping the character and playing another. (OK, I'm infamous for doing that, since there are still so many classes and concepts I want to try...)</p><p></p><p>To help you against burning out, try a change of pace. The most extreme thing would be changing to another RPG, giving D&D a rest. But you don't have to do that.</p><p></p><p>You can rotate DM's. Other people might have other gaming styles, and that will help.</p><p></p><p>Change the gaming style: Combat-oriented to story-oriented (or mixing it differently).</p><p></p><p>Other alignment: Instead of playing do-gooders, play ne'er-do-wells. Instead of heroes who fight villains, be the villains. Or dump the moral axis and make a law versus chaos campaign (works good in a planar campaign)</p><p></p><p>Change the d20 Game: Get away from D&D and do a little d20 Modern, d20 Future, or maybe Urban Arcana (that one still has magic, but it's much weaker there. Besides, having drow in the Bronx, watching a rapper and wondering why he chants something about him "getting real", while his hands keep saying "my moon is a fat green hippo" in drow sign, over and over, is something you have to see with your own eyes ;-)). Or use one of the licensed games, like StarWars, StarGate, Cthulhu or Babylon 5. Conan.....</p><p></p><p>Change the campaign theme. Always playing in the Dalelands of the Forgotten realms will get bland sooner or later. A change of Campaign Setting will help you (and sometimes it even helps to change the area). Do a Dark campaign with Midnight, horror with Ravenloft, or something weird with planescape or spelljammer.</p><p></p><p>Get Unearthed Arcana and try out some of the rules variants. Using VP/WP, a class bonus to defense and Armor as DR instead of AC might be what you need. Or maybe Gestalt characters in a game where there are almost no magic items and very little loot (we do that in a Ravenloft campaign, and it seems to work). Gestalt can also work well if you stipulate one of the classes (all wizard-something characters) or have them all play a monster race and have the other slot free for a regular class (level adjustment in monster classes are for both gestalt-choices, not just for one, though you might half it for you lose two classes for every adjustment. Another modifier than 0.5 might work, too) Have honor instead of alignment, or introduce sanity checks.</p><p></p><p>The D&D you play might no longer be interesting to you, but you can play another flavour.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1722325, member: 4134"] No burnout here. I sometimes get tired of a character, but that usually is because he doesn't fit into the party (like one time, where "non-good characters" were to be made, but it ended up with really evil guys except my CN) or I have been seduced by the Dark Side of Roleplaying (playing a power concept I can't really relate to). Such a thing can be fixed by dumping the character and playing another. (OK, I'm infamous for doing that, since there are still so many classes and concepts I want to try...) To help you against burning out, try a change of pace. The most extreme thing would be changing to another RPG, giving D&D a rest. But you don't have to do that. You can rotate DM's. Other people might have other gaming styles, and that will help. Change the gaming style: Combat-oriented to story-oriented (or mixing it differently). Other alignment: Instead of playing do-gooders, play ne'er-do-wells. Instead of heroes who fight villains, be the villains. Or dump the moral axis and make a law versus chaos campaign (works good in a planar campaign) Change the d20 Game: Get away from D&D and do a little d20 Modern, d20 Future, or maybe Urban Arcana (that one still has magic, but it's much weaker there. Besides, having drow in the Bronx, watching a rapper and wondering why he chants something about him "getting real", while his hands keep saying "my moon is a fat green hippo" in drow sign, over and over, is something you have to see with your own eyes ;-)). Or use one of the licensed games, like StarWars, StarGate, Cthulhu or Babylon 5. Conan..... Change the campaign theme. Always playing in the Dalelands of the Forgotten realms will get bland sooner or later. A change of Campaign Setting will help you (and sometimes it even helps to change the area). Do a Dark campaign with Midnight, horror with Ravenloft, or something weird with planescape or spelljammer. Get Unearthed Arcana and try out some of the rules variants. Using VP/WP, a class bonus to defense and Armor as DR instead of AC might be what you need. Or maybe Gestalt characters in a game where there are almost no magic items and very little loot (we do that in a Ravenloft campaign, and it seems to work). Gestalt can also work well if you stipulate one of the classes (all wizard-something characters) or have them all play a monster race and have the other slot free for a regular class (level adjustment in monster classes are for both gestalt-choices, not just for one, though you might half it for you lose two classes for every adjustment. Another modifier than 0.5 might work, too) Have honor instead of alignment, or introduce sanity checks. The D&D you play might no longer be interesting to you, but you can play another flavour. [/QUOTE]
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