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anyone else burned-out with D&D?
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<blockquote data-quote="evildmguy" data-source="post: 1722570" data-attributes="member: 6092"><p><strong>In style, yes I am</strong></p><p></p><p>I am not burned out on RPGs and the creative process that comes with it. (I am the GM usually.) I am burned out on DND because of its wargaming roots. I would gladly try a d20 Modern/d20 Future/Stargate/d20 Past (okay, that's not out yet but I think if DND used d20M rules, I might like it) or a heavily modified DND pulling from all of those and more, such as Unearthed Arcana. As such, for over a year, I have been running a fantasy Alternity game and fortunately my players were up for it and have seemed to embrace it. </p><p></p><p>What really has be burned out on d20 is its style, which I think is heavily influenced by its rules, rules which are still influenced by its wargaming roots. While I have no doubt that there are some people playing DND in such a way that those rules aren't completely noticable, I think most people use those rules. I am sick of so many rules based around combat. I am sick of upping the numbers for higher levels. </p><p></p><p>While we have been using Alternity, I would be up for any game that gives players more control over their characters. While this might be obvious to others, a very big realization hit me recently. The reason, I think, there are so many powergamers/min-maxers/munchkins is because that is the only way for the player to feel as if they have "control" over their character. (I do understand there are action points in d20 modern and as an option for DND. However, I don't think they give the full amount of control about which I am talking.) Each of those options to character building helps make a player's character good at something and makes the *player* feel that in that situation their character will do well, regardless of the roll. </p><p></p><p>THERE IS NOTHING WRONG WITH THIS STYLE OF PLAY, NOR IN D20. </p><p></p><p>However, after reading White Wolf's Storyteller system or Eden Studio's Unisystem, I am finding a lot of d20 "archaic" because of its style. The Storyteller system or the Unisystem are all about emphasizing the characters and drama <em>and the game mechanics back this style.</em> Again, I am not saying that some groups using d20 can't do this. I <em>am</em> saying that DND (d20) as written doesn't have this incorporated into the game mechanics. </p><p></p><p>In these "new" styles of play, if a player wants their character to do something, the mechanics are written such that the character <strong>will</strong> succeed at the attempt. This gives the players a lot more control over their characters and some of the game systems even put controls on the GM while still giving them the needed control over the game, something which I think is sorely needed in more game systems. </p><p></p><p>Again, this doesn't make these other systems <em>better</em> than DND (d20) just <em>different</em>, mostly in style, and that's what I have been enjoying. </p><p></p><p>Good discussion! Thanks!</p><p></p><p>Have a good one! Take care!</p><p></p><p>edg</p><p>Alternity Pimp</p></blockquote><p></p>
[QUOTE="evildmguy, post: 1722570, member: 6092"] [b]In style, yes I am[/b] I am not burned out on RPGs and the creative process that comes with it. (I am the GM usually.) I am burned out on DND because of its wargaming roots. I would gladly try a d20 Modern/d20 Future/Stargate/d20 Past (okay, that's not out yet but I think if DND used d20M rules, I might like it) or a heavily modified DND pulling from all of those and more, such as Unearthed Arcana. As such, for over a year, I have been running a fantasy Alternity game and fortunately my players were up for it and have seemed to embrace it. What really has be burned out on d20 is its style, which I think is heavily influenced by its rules, rules which are still influenced by its wargaming roots. While I have no doubt that there are some people playing DND in such a way that those rules aren't completely noticable, I think most people use those rules. I am sick of so many rules based around combat. I am sick of upping the numbers for higher levels. While we have been using Alternity, I would be up for any game that gives players more control over their characters. While this might be obvious to others, a very big realization hit me recently. The reason, I think, there are so many powergamers/min-maxers/munchkins is because that is the only way for the player to feel as if they have "control" over their character. (I do understand there are action points in d20 modern and as an option for DND. However, I don't think they give the full amount of control about which I am talking.) Each of those options to character building helps make a player's character good at something and makes the *player* feel that in that situation their character will do well, regardless of the roll. THERE IS NOTHING WRONG WITH THIS STYLE OF PLAY, NOR IN D20. However, after reading White Wolf's Storyteller system or Eden Studio's Unisystem, I am finding a lot of d20 "archaic" because of its style. The Storyteller system or the Unisystem are all about emphasizing the characters and drama [I]and the game mechanics back this style.[/I] Again, I am not saying that some groups using d20 can't do this. I [I]am[/I] saying that DND (d20) as written doesn't have this incorporated into the game mechanics. In these "new" styles of play, if a player wants their character to do something, the mechanics are written such that the character [B]will[/B] succeed at the attempt. This gives the players a lot more control over their characters and some of the game systems even put controls on the GM while still giving them the needed control over the game, something which I think is sorely needed in more game systems. Again, this doesn't make these other systems [I]better[/I] than DND (d20) just [I]different[/I], mostly in style, and that's what I have been enjoying. Good discussion! Thanks! Have a good one! Take care! edg Alternity Pimp [/QUOTE]
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