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Anyone else dislike the "keyword" style language of 5.24?
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<blockquote data-quote="Puddles" data-source="post: 9626649" data-attributes="member: 7026093"><p>I am in the process of writing some rules (perhaps to sell on the DM's Guild) and I am trying to use the 2024 standard wordings as a template. However I keep getting turned off by the "keyword"-style turns of phrase and longing to use the elegant natural English that I found so appealing in 5.14.</p><p></p><p>For example, where-as before failing the saving throw to the Blindness/Deafness spell would make a creature "blinded or deafened" for the duration, now it has "the Blinded or Deafened condition for the duration."</p><p></p><p>Hempen rope is the worst offender. No longer is it hempen, nor do you get 50ft of it to do with as you may, now you have "Rope" and a while you have "Rope" you can do a "Utilize" action to bind unwilling creatures as long as they have the "Grappled", "Incapacitated" or "Restrained" condition.</p><p></p><p>Every paragraph seems full of these awkward, "Titled Cased", turns of phase. For me, the elegant use of natural English was one of the best parts of 5.14 and I find myself wanting to write in that style rather than the Everything Is A Keyword Style of 5.24. As long as natural English is used in a consistent manner, it is just as water-tight as adopting a keyword style system. The new style just feels ugly to read and write with, as if every paragraph needs to call out this is a game and not an inscribing of a breathing fantasy world into written word.</p></blockquote><p></p>
[QUOTE="Puddles, post: 9626649, member: 7026093"] I am in the process of writing some rules (perhaps to sell on the DM's Guild) and I am trying to use the 2024 standard wordings as a template. However I keep getting turned off by the "keyword"-style turns of phrase and longing to use the elegant natural English that I found so appealing in 5.14. For example, where-as before failing the saving throw to the Blindness/Deafness spell would make a creature "blinded or deafened" for the duration, now it has "the Blinded or Deafened condition for the duration." Hempen rope is the worst offender. No longer is it hempen, nor do you get 50ft of it to do with as you may, now you have "Rope" and a while you have "Rope" you can do a "Utilize" action to bind unwilling creatures as long as they have the "Grappled", "Incapacitated" or "Restrained" condition. Every paragraph seems full of these awkward, "Titled Cased", turns of phase. For me, the elegant use of natural English was one of the best parts of 5.14 and I find myself wanting to write in that style rather than the Everything Is A Keyword Style of 5.24. As long as natural English is used in a consistent manner, it is just as water-tight as adopting a keyword style system. The new style just feels ugly to read and write with, as if every paragraph needs to call out this is a game and not an inscribing of a breathing fantasy world into written word. [/QUOTE]
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Anyone else dislike the "keyword" style language of 5.24?
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