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Anyone else dislike the "keyword" style language of 5.24?
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<blockquote data-quote="Stormonu" data-source="post: 9627053" data-attributes="member: 52734"><p>I will say that the way some sections/rules are written in 2024 come across very bizarre and stilted - even to the point they seem to dance around the subject instead of just blurting out what needs to be said*. In most cases, I find myself preferring the 2014 wording which is often more straightforward, if a bit more permissive**. There has to be a good compromise between the two styles.</p><p></p><p><span style="font-size: 12px">* It's worse than some of 2E's monster combat or racial entries where you have to hunt through a wordy paragraph just to find out what the creature's attacks are and how much damage/what effect they have.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">** I think RPGs benefit from a certain level of permissiveness to allow the DM to account for special circumstances or styles - so long as the section isn't outright confusing. We're not playing a video game or board game with a 100% neutral arbitrator that can be manipulated by exploiting the game text. The DM can use "good judgement" to sort out rule problems and corner cases if the base rules are fairly clear in intent.</span></p></blockquote><p></p>
[QUOTE="Stormonu, post: 9627053, member: 52734"] I will say that the way some sections/rules are written in 2024 come across very bizarre and stilted - even to the point they seem to dance around the subject instead of just blurting out what needs to be said*. In most cases, I find myself preferring the 2014 wording which is often more straightforward, if a bit more permissive**. There has to be a good compromise between the two styles. [SIZE=3]* It's worse than some of 2E's monster combat or racial entries where you have to hunt through a wordy paragraph just to find out what the creature's attacks are and how much damage/what effect they have. ** I think RPGs benefit from a certain level of permissiveness to allow the DM to account for special circumstances or styles - so long as the section isn't outright confusing. We're not playing a video game or board game with a 100% neutral arbitrator that can be manipulated by exploiting the game text. The DM can use "good judgement" to sort out rule problems and corner cases if the base rules are fairly clear in intent.[/SIZE] [/QUOTE]
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Anyone else dislike the "keyword" style language of 5.24?
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