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Anyone else dislike the "keyword" style language of 5.24?
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<blockquote data-quote="Lazybones" data-source="post: 9627110" data-attributes="member: 143"><p>It's all about the edge cases. If it said, "It takes an Action to tie a knot," what happens when the party rogue asks if they can do it with their Fast Hands trait? Now the game has to stop while the DM adjudicates the situation.</p><p></p><p>My 5e 2024 game is still too new for me to make a definitive answer as to whether I think it's "better," but I can say that so far I've been able to make more firm rulings based on what the language of the rules say and rely less on, "well... I guess it could mean 'x'..." I've spent enough time on Stack Exchange to know that interpretation of language in rules is a slippery slope that people can invest an immense amount of time sliding down.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 9627110, member: 143"] It's all about the edge cases. If it said, "It takes an Action to tie a knot," what happens when the party rogue asks if they can do it with their Fast Hands trait? Now the game has to stop while the DM adjudicates the situation. My 5e 2024 game is still too new for me to make a definitive answer as to whether I think it's "better," but I can say that so far I've been able to make more firm rulings based on what the language of the rules say and rely less on, "well... I guess it could mean 'x'..." I've spent enough time on Stack Exchange to know that interpretation of language in rules is a slippery slope that people can invest an immense amount of time sliding down. [/QUOTE]
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Anyone else dislike the "keyword" style language of 5.24?
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