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Anyone else dislike the "keyword" style language of 5.24?
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<blockquote data-quote="MothMayI" data-source="post: 9628993" data-attributes="member: 7051957"><p>Utilize and Magic actions are a perfect example of keywords adding an unnecessary obfuscation to simple things, Utilize especially. </p><p></p><p>Items and things that require your action to use in 2014 5e already specify that they do so. They don't need a specific term to tell you that, and having that term may give the impression of added complexity when there really isn't.</p><p></p><p>2024 5e has the perfect example of such a thing. What happens when you're below half of your max HP? Well, nothing at all, really. But actually you're "Bloodied" which does...nothing at all. Until you have any sort of feature that interacts with that condition. </p><p></p><p>The problem there is that if you have something that only takes effect in the rare situation you have something that interacts with it...why is it a condition to track? In 2014 5e, they just directly state when a feature takes effects for creatures below half health. In 2024 5e, if you don't have this niche condition memorized, you then have to look up what "Bloodied" is to determine when a feature applies. </p><p></p><p>I suspect this sort of thing didn't cross the designers' minds because they were envisioning the new books around the ability to hyperlink definitions where needed. It's an obvious contributor to many of the issues with the 2024 books' readability.</p></blockquote><p></p>
[QUOTE="MothMayI, post: 9628993, member: 7051957"] Utilize and Magic actions are a perfect example of keywords adding an unnecessary obfuscation to simple things, Utilize especially. Items and things that require your action to use in 2014 5e already specify that they do so. They don't need a specific term to tell you that, and having that term may give the impression of added complexity when there really isn't. 2024 5e has the perfect example of such a thing. What happens when you're below half of your max HP? Well, nothing at all, really. But actually you're "Bloodied" which does...nothing at all. Until you have any sort of feature that interacts with that condition. The problem there is that if you have something that only takes effect in the rare situation you have something that interacts with it...why is it a condition to track? In 2014 5e, they just directly state when a feature takes effects for creatures below half health. In 2024 5e, if you don't have this niche condition memorized, you then have to look up what "Bloodied" is to determine when a feature applies. I suspect this sort of thing didn't cross the designers' minds because they were envisioning the new books around the ability to hyperlink definitions where needed. It's an obvious contributor to many of the issues with the 2024 books' readability. [/QUOTE]
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Anyone else dislike the "keyword" style language of 5.24?
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