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Anyone else dislike the "keyword" style language of 5.24?
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<blockquote data-quote="MothMayI" data-source="post: 9629301" data-attributes="member: 7051957"><p>I say it's rarely relevant because that's accurate.</p><p></p><p>From the sound of it, 4e had more things that ran off of the Bloodied condition. How many things run off of Bloodied in 2024 5e?</p><p></p><p>Of the 12 classes and 48 subclasses in the PHB...only two features in total apply to a Bloodied creature. Both of these features are identical in function to how they worked in 2014 5e, simply changing the wording.</p><p></p><p>Of all the feats in the 2024 PHB...none of them are affected by being Bloodied.</p><p></p><p>I'm not going to count up the 2024 Monster Manual, but of features that either weaken or strengthen an enemy below 50% HP...those existed with 2014 monsters. There were monsters with such features, and the statblock itself told you when these effects applied, rather than giving you a word and expecting you to know the specific rules meaning.</p><p></p><p>The reality is that making "Bloodied" a condition does not actually make 5e design more complex than it previously was. It does not add something to the game that did not previously exist, or create the potential for greater depth. But there are people who genuinely think it does, and that alone is almost certainly the reason for the increased Prevalence of Keywords.</p></blockquote><p></p>
[QUOTE="MothMayI, post: 9629301, member: 7051957"] I say it's rarely relevant because that's accurate. From the sound of it, 4e had more things that ran off of the Bloodied condition. How many things run off of Bloodied in 2024 5e? Of the 12 classes and 48 subclasses in the PHB...only two features in total apply to a Bloodied creature. Both of these features are identical in function to how they worked in 2014 5e, simply changing the wording. Of all the feats in the 2024 PHB...none of them are affected by being Bloodied. I'm not going to count up the 2024 Monster Manual, but of features that either weaken or strengthen an enemy below 50% HP...those existed with 2014 monsters. There were monsters with such features, and the statblock itself told you when these effects applied, rather than giving you a word and expecting you to know the specific rules meaning. The reality is that making "Bloodied" a condition does not actually make 5e design more complex than it previously was. It does not add something to the game that did not previously exist, or create the potential for greater depth. But there are people who genuinely think it does, and that alone is almost certainly the reason for the increased Prevalence of Keywords. [/QUOTE]
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Anyone else dislike the "keyword" style language of 5.24?
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