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Anyone else dislike the "keyword" style language of 5.24?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9629558" data-attributes="member: 6790260"><p>So--this leads to a few questions.</p><p></p><p>Why should <em>only</em> people with an internet connection get access to a useful, made-for-reference book?</p><p></p><p>What if you were to learn that your impression (IMO, more like "gut feeling") that "the books were made for DDB and printed" were completely incorrect? That is, a lot of this sort of feeling, of alienation because it uses defined terms, seems to arise from a <em>fear</em> of such a thing without even once ever actually...y'know...<em>doing</em> that thing. People said much the same of 4e, which <em>never got a video game</em>. It never got this "made for computers" thing everyone was so fearful of. If that thing never actually manifested--if the game never actually <em>did</em> the thing your gut reaction was responding to--what does that say about that gut reaction? Because to me, it says that that gut reaction ought to be examined and questioned. It may be that you are dealing with self-inflicted problems because you have jumped to conclusions about what a game-design element is for, rather than fairly judging that game design element on its merits first and <em>then</em> deciding what it is "really for."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9629558, member: 6790260"] So--this leads to a few questions. Why should [I]only[/I] people with an internet connection get access to a useful, made-for-reference book? What if you were to learn that your impression (IMO, more like "gut feeling") that "the books were made for DDB and printed" were completely incorrect? That is, a lot of this sort of feeling, of alienation because it uses defined terms, seems to arise from a [I]fear[/I] of such a thing without even once ever actually...y'know...[I]doing[/I] that thing. People said much the same of 4e, which [I]never got a video game[/I]. It never got this "made for computers" thing everyone was so fearful of. If that thing never actually manifested--if the game never actually [I]did[/I] the thing your gut reaction was responding to--what does that say about that gut reaction? Because to me, it says that that gut reaction ought to be examined and questioned. It may be that you are dealing with self-inflicted problems because you have jumped to conclusions about what a game-design element is for, rather than fairly judging that game design element on its merits first and [I]then[/I] deciding what it is "really for." [/QUOTE]
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Anyone else dislike the "keyword" style language of 5.24?
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