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General Tabletop Discussion
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Anyone else dislike the "keyword" style language of 5.24?
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<blockquote data-quote="Composer99" data-source="post: 9629839" data-attributes="member: 7030042"><p>This is simply false. The SRD is a tool for <em>developers</em> who are creating third-party content.</p><p></p><p></p><p>I mean, you do you, but I find having to navigate through pictures, blog posts, and other content to get to a recipe to be infuriating. I thus cannot find the words to express my disagreement with the idea that "there <em>has</em> to be something" (emphasis mine) to make me "excited about the end product". By the time I'm going to the effort to looking for a recipe, <em>I already want to make whatever the recipe is for</em>. I neither need nor want to dig through other content to get to it.</p><p></p><p>In a game, sure, I want more flavour text to get a feel for what the game is about and what kinds of game world are typical or ideal. But once I'm already sold on the game, when it comes time to get to the rules, I want the flavour text to get out of the way.</p><p></p><p>I should add that I have had no problem over-filling my shelves and DriveThruRPG library, so I'm not a fan of seeming "how else..." presumption that it's folks who think as you do who are the only ones buying loads of content.</p><p> </p><p>-----</p><p>As a general remark - and I rather suspect I've shared these rules before in discussions on this site - some of the best rules I've recently had the pleasure (and it <em>is</em> a pleasure!) to read are the rules for <a href="https://drive.google.com/file/d/1484jND3XcLqfHd3kUBtuBAb8rnUsp_TQ/view?usp=sharing" target="_blank">Axis Empires</a>, a WW2-era hex-and-counter boardgame.</p><p></p><p>Obviously, the game has a very different mandate than D&D or other TTRPGs, not least because it has to be a completely bounded ruleset. All the same, though, I think there are valuable lessons for TTRPG rules writing to be found here. Another good example might be the rules for Twilight Imperium, which (as you might expect) includes a lot more flavour text than the rules for Axis Empires.</p></blockquote><p></p>
[QUOTE="Composer99, post: 9629839, member: 7030042"] This is simply false. The SRD is a tool for [I]developers[/I] who are creating third-party content. I mean, you do you, but I find having to navigate through pictures, blog posts, and other content to get to a recipe to be infuriating. I thus cannot find the words to express my disagreement with the idea that "there [I]has[/I] to be something" (emphasis mine) to make me "excited about the end product". By the time I'm going to the effort to looking for a recipe, [I]I already want to make whatever the recipe is for[/I]. I neither need nor want to dig through other content to get to it. In a game, sure, I want more flavour text to get a feel for what the game is about and what kinds of game world are typical or ideal. But once I'm already sold on the game, when it comes time to get to the rules, I want the flavour text to get out of the way. I should add that I have had no problem over-filling my shelves and DriveThruRPG library, so I'm not a fan of seeming "how else..." presumption that it's folks who think as you do who are the only ones buying loads of content. ----- As a general remark - and I rather suspect I've shared these rules before in discussions on this site - some of the best rules I've recently had the pleasure (and it [I]is[/I] a pleasure!) to read are the rules for [URL='https://drive.google.com/file/d/1484jND3XcLqfHd3kUBtuBAb8rnUsp_TQ/view?usp=sharing']Axis Empires[/URL], a WW2-era hex-and-counter boardgame. Obviously, the game has a very different mandate than D&D or other TTRPGs, not least because it has to be a completely bounded ruleset. All the same, though, I think there are valuable lessons for TTRPG rules writing to be found here. Another good example might be the rules for Twilight Imperium, which (as you might expect) includes a lot more flavour text than the rules for Axis Empires. [/QUOTE]
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Anyone else dislike the "keyword" style language of 5.24?
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