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Anyone else dislike the "keyword" style language of 5.24?
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<blockquote data-quote="FitzTheRuke" data-source="post: 9629913" data-attributes="member: 59816"><p>I personally liked the 4e practice of separating the rules from the fluff, specifically where they would write a <em>purely fluff</em> description of an ability, and then a <em>purely mechanical</em> description of the same ability underneath.</p><p></p><p>I know 4e was controversial, but I'm not sure that (much) of it was because of this approach, but more other factors. At any rate, I maintain that I would love to see a version of D&D that, rather than doing it exactly like 4e did (I was never very fond of the "Power Cards", for example) but closer to 5e's approach, but with a major difference:</p><p></p><p>You write long-form, "natural language" fluff-filled descriptions of what an ability/spell/feat does, including corner-cases, and straightforward "This is what we intend for this" discussions. THEN, you write a rules-heavy, SHORT FORM version in a standardized style that is designed to give you the most important "meat" of the ability. That <em>most importantly</em> can be easily copied onto a Character Sheet.</p><p></p><p>If you're just reading the book, and not actively using the rules (to, say, make a character) you just skip over the rules-heavy short-form bit and read the long-form rule. Ditto if you're looking to understand corner-cases.</p><p></p><p>Does that make any sense? Anyone hate that idea?</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9629913, member: 59816"] I personally liked the 4e practice of separating the rules from the fluff, specifically where they would write a [I]purely fluff[/I] description of an ability, and then a [I]purely mechanical[/I] description of the same ability underneath. I know 4e was controversial, but I'm not sure that (much) of it was because of this approach, but more other factors. At any rate, I maintain that I would love to see a version of D&D that, rather than doing it exactly like 4e did (I was never very fond of the "Power Cards", for example) but closer to 5e's approach, but with a major difference: You write long-form, "natural language" fluff-filled descriptions of what an ability/spell/feat does, including corner-cases, and straightforward "This is what we intend for this" discussions. THEN, you write a rules-heavy, SHORT FORM version in a standardized style that is designed to give you the most important "meat" of the ability. That [I]most importantly[/I] can be easily copied onto a Character Sheet. If you're just reading the book, and not actively using the rules (to, say, make a character) you just skip over the rules-heavy short-form bit and read the long-form rule. Ditto if you're looking to understand corner-cases. Does that make any sense? Anyone hate that idea? [/QUOTE]
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Community
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Anyone else dislike the "keyword" style language of 5.24?
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