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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Anyone else do this with AC (PF or 3.5)
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<blockquote data-quote="MerricB" data-source="post: 6080360" data-attributes="member: 3586"><p>It is - actually, it's a bit too many, but his AC doesn't drop so much if I take some out. It might drop to being hit on a 17! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The trouble with defending against spells, touch and special manoeuvres is that (in general) there isn't any defense against them save spells that counter their effect. A purple worm has a +36 grapple check - I'm yet to see any sort of PC who can defend against that without (a) being a monk focused on defense or (b) having freedom of movement. Likewise, you might have one or two good saves, but all three? At the levels a properly optimized foe will cast against you? There's a huge disparity between the DCs of spells at higher levels and the low saving throws of characters.</p><p></p><p>There's a foe in the final book of Kingmaker who casts <em>mass hold person</em> with a DC of 23. You probably should be 17th level by that stage, which means that a fighter with a +5 cloak and a 10 Wisdom has a Will save of +10. What's the counter for that? Really, it's a <em>ring of freedom of movement</em>. In that campaign, we had every craft feat between the casters in the party. (I don't think they made that ring, though - an oversight!)</p><p></p><p>AC works against most of the foes you'll likely face. And - for a relatively traditional campaign with more bruisers than special effects foes - it's really very good. Both my Council of Thieves and Kingmaker campaigns have had a PC who has focused on AC, and it hasn't proved to be a poor choice - and they've had good enough weapons to be effective.</p><p></p><p>Mind you, the purely offence-focused fighter is a scary sight. In Way of the Wicked, the 3rd level great-axe wielding fighter is attacking at +10 vs AC and dealing 1d12+13/x3 damage or thereabouts. (I think his AC is around 20). The disparity between his damage and that of everyone else is notable.</p><p></p><p>My experience is that there are a lot of items to boost AC, and not that many for attacks.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6080360, member: 3586"] It is - actually, it's a bit too many, but his AC doesn't drop so much if I take some out. It might drop to being hit on a 17! :) The trouble with defending against spells, touch and special manoeuvres is that (in general) there isn't any defense against them save spells that counter their effect. A purple worm has a +36 grapple check - I'm yet to see any sort of PC who can defend against that without (a) being a monk focused on defense or (b) having freedom of movement. Likewise, you might have one or two good saves, but all three? At the levels a properly optimized foe will cast against you? There's a huge disparity between the DCs of spells at higher levels and the low saving throws of characters. There's a foe in the final book of Kingmaker who casts [i]mass hold person[/i] with a DC of 23. You probably should be 17th level by that stage, which means that a fighter with a +5 cloak and a 10 Wisdom has a Will save of +10. What's the counter for that? Really, it's a [i]ring of freedom of movement[/i]. In that campaign, we had every craft feat between the casters in the party. (I don't think they made that ring, though - an oversight!) AC works against most of the foes you'll likely face. And - for a relatively traditional campaign with more bruisers than special effects foes - it's really very good. Both my Council of Thieves and Kingmaker campaigns have had a PC who has focused on AC, and it hasn't proved to be a poor choice - and they've had good enough weapons to be effective. Mind you, the purely offence-focused fighter is a scary sight. In Way of the Wicked, the 3rd level great-axe wielding fighter is attacking at +10 vs AC and dealing 1d12+13/x3 damage or thereabouts. (I think his AC is around 20). The disparity between his damage and that of everyone else is notable. My experience is that there are a lot of items to boost AC, and not that many for attacks. Cheers! [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Anyone else do this with AC (PF or 3.5)
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