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Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone else feel individual initiative is more trouble than it's worth?
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<blockquote data-quote="jrowland" data-source="post: 6380623" data-attributes="member: 94389"><p>I like it when, via individual initiative, there is a shuffling of PC-creature-PC-etc and don't like it when it becomes PC's-Creature's as a group. I do group my creatures though for ease of play, but tend to have multiple groups (kobold slingers one group, kobold stabbers another group, cultists a third, and so on).</p><p></p><p>Ive tried selling my own version of initiative to my players, but they always prefer rolling.</p><p></p><p>My version, fwiw: Initiative is static, your initiative is your dex score (plus bonus from feats as well). On a tie between characters, they can determine who goes first as default. Ties between creature and character are resolved by d20 roll, highest wins (no need to add dex mod since they have the same dex) - or you can just default creature wins/loses as you see fit according to narrative needs. You can use a move action to change your initiative down by up to 5, then use your remaining action at that initiative score. following turns move and action are still available. Yeah, this means the rogue goes first...but in practice, the rogue usually goes first anyway. What you gain (as a DM) is an initiative list you can just have on your screen and insert creatures whenever appropriate according to their score so when you move from narrative storytelling into combat, e.g., you can just turn to highest initiative and ask what they do:</p><p></p><p>"As the negotiations break down, the yelling gets louder. Suddenly one of the Dwarves honor guard pulls a hand axe is about to throw it at one of the kings men across the table! Legolas, you have the fastest reaction in the room, so its your turn...what do you do?"</p></blockquote><p></p>
[QUOTE="jrowland, post: 6380623, member: 94389"] I like it when, via individual initiative, there is a shuffling of PC-creature-PC-etc and don't like it when it becomes PC's-Creature's as a group. I do group my creatures though for ease of play, but tend to have multiple groups (kobold slingers one group, kobold stabbers another group, cultists a third, and so on). Ive tried selling my own version of initiative to my players, but they always prefer rolling. My version, fwiw: Initiative is static, your initiative is your dex score (plus bonus from feats as well). On a tie between characters, they can determine who goes first as default. Ties between creature and character are resolved by d20 roll, highest wins (no need to add dex mod since they have the same dex) - or you can just default creature wins/loses as you see fit according to narrative needs. You can use a move action to change your initiative down by up to 5, then use your remaining action at that initiative score. following turns move and action are still available. Yeah, this means the rogue goes first...but in practice, the rogue usually goes first anyway. What you gain (as a DM) is an initiative list you can just have on your screen and insert creatures whenever appropriate according to their score so when you move from narrative storytelling into combat, e.g., you can just turn to highest initiative and ask what they do: "As the negotiations break down, the yelling gets louder. Suddenly one of the Dwarves honor guard pulls a hand axe is about to throw it at one of the kings men across the table! Legolas, you have the fastest reaction in the room, so its your turn...what do you do?" [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Anyone else feel individual initiative is more trouble than it's worth?
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