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General Tabletop Discussion
*TTRPGs General
Anyone else find it annoying to figure out skills for NPCs?
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<blockquote data-quote="el-remmen" data-source="post: 2024487" data-attributes="member: 11"><p>I remember back in 2E one of the things that annoyed me about creating NPC rogues was doing the point allocation for their thieving abilities, and I never have been the type to use the generic spread of points offered in the DMG b/c it does not seem true to the vision of hte character when you use those things (personally, for me all those NPC tables in the DMG are wasted space).</p><p></p><p>Now in 3E every single character has the equivalent of that kind of point allocation, except more complicated and with more exceptions and things to remember.</p><p></p><p>I find myself often skipping doing skills for NPCs altogether - and sometimes faking it (which chafes me to do) or just jotting down a skill or two and then realizing I forgot something important when it come down to a check being made, or realizing that the "faked" bonus I came up with was too high or too low - so it comes back to having to figure it all out again.</p><p></p><p>Now don't get me wrong, ideally I love the skill system of the 3.X it was the best improvement on the old editions and when you run a low magic gritty game like I do, skills are damn important and are used all the time (which I like) it just adds a ton to prep time.</p><p></p><p>I don't know what my point is - except that I have been sitting here doing skills for a bunch of NPCs all morning. . . and then realized I had forgotten to include armor check penalties. . . and got annoyed. . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="el-remmen, post: 2024487, member: 11"] I remember back in 2E one of the things that annoyed me about creating NPC rogues was doing the point allocation for their thieving abilities, and I never have been the type to use the generic spread of points offered in the DMG b/c it does not seem true to the vision of hte character when you use those things (personally, for me all those NPC tables in the DMG are wasted space). Now in 3E every single character has the equivalent of that kind of point allocation, except more complicated and with more exceptions and things to remember. I find myself often skipping doing skills for NPCs altogether - and sometimes faking it (which chafes me to do) or just jotting down a skill or two and then realizing I forgot something important when it come down to a check being made, or realizing that the "faked" bonus I came up with was too high or too low - so it comes back to having to figure it all out again. Now don't get me wrong, ideally I love the skill system of the 3.X it was the best improvement on the old editions and when you run a low magic gritty game like I do, skills are damn important and are used all the time (which I like) it just adds a ton to prep time. I don't know what my point is - except that I have been sitting here doing skills for a bunch of NPCs all morning. . . and then realized I had forgotten to include armor check penalties. . . and got annoyed. . . ;) [/QUOTE]
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Anyone else find it annoying to figure out skills for NPCs?
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