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Anyone else find it annoying to figure out skills for NPCs?
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<blockquote data-quote="Enkhidu" data-source="post: 2027482" data-attributes="member: 351"><p>Don't get me wrong - you could do it for d20 - though doing so for d20 requires some more hoops to jump through. You either need to accept that the GM won't be making sure NPCs are "by the book" or that you have to change book that everyone uses.</p><p></p><p>The problem comes down to the idea that DMs need to use the same rules set for NPC creation as the PCs do. Not all people subscribe to that notion. Nemm does (and so, to some extent, do I). So, with that in mind, I suggested that using a d20 variant that's even more Heroized would fit that bill - it would allow DMs to eyeball a bunch of numbers to make the NPCs viable without worrying that they wouldn't be "legal," (though its a given that the DM wouldn't know overall point value for the NPC).</p></blockquote><p></p>
[QUOTE="Enkhidu, post: 2027482, member: 351"] Don't get me wrong - you could do it for d20 - though doing so for d20 requires some more hoops to jump through. You either need to accept that the GM won't be making sure NPCs are "by the book" or that you have to change book that everyone uses. The problem comes down to the idea that DMs need to use the same rules set for NPC creation as the PCs do. Not all people subscribe to that notion. Nemm does (and so, to some extent, do I). So, with that in mind, I suggested that using a d20 variant that's even more Heroized would fit that bill - it would allow DMs to eyeball a bunch of numbers to make the NPCs viable without worrying that they wouldn't be "legal," (though its a given that the DM wouldn't know overall point value for the NPC). [/QUOTE]
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Anyone else find it annoying to figure out skills for NPCs?
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