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Anyone else find it annoying to figure out skills for NPCs?
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<blockquote data-quote="swrushing" data-source="post: 2027487" data-attributes="member: 14140"><p>i will take a shot...</p><p></p><p>point buy systems and HERo/Champions in particular do not have the stats linked in any organized fashion to a level.</p><p></p><p>In Champions, a 150 pt NPC might have an attack bonus melee of +2 or it might have a +9 and a 350 pt'er might be anywhere up or down from that. The same characters might have 20 stun, 35 stun or 75 stun.</p><p></p><p>in DND, "LEVEL" links things together much more rigidly, and the classes are meant to be informative. That means that when something you are fighting has +13 attack bonus that tells you something, and you can make some reasonable or informed guesses about its BAB and other traits. </p><p></p><p>So, you can free form in HERO, just picking numbers out of thin air, to suit your needs on the fly and have no "rhyme or reason" implied in the system to be not in line with. The onyl rhyme or reasons are provided by the Gm whenever he hands out his "the way things make sense in my world of tonight."</p><p></p><p>In DND however, if the mage beats you in a grapple when your BAB is +8 and you rolled well but he falls unconscious from a sleep spell, you have a case of "incompatible level features" to wonder about. Under some Gms they are clues that something is up, a sign that "things are not as they seem" while under other GMs, it may be seen as "just another case of joey's "on the fly" goof ups."</p><p></p><p>Now, whether it is "a good thing" or "a bad thing" to have no systemic "rhyme or reason" sort of linkages between things in the system is another issue altogether.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2027487, member: 14140"] i will take a shot... point buy systems and HERo/Champions in particular do not have the stats linked in any organized fashion to a level. In Champions, a 150 pt NPC might have an attack bonus melee of +2 or it might have a +9 and a 350 pt'er might be anywhere up or down from that. The same characters might have 20 stun, 35 stun or 75 stun. in DND, "LEVEL" links things together much more rigidly, and the classes are meant to be informative. That means that when something you are fighting has +13 attack bonus that tells you something, and you can make some reasonable or informed guesses about its BAB and other traits. So, you can free form in HERO, just picking numbers out of thin air, to suit your needs on the fly and have no "rhyme or reason" implied in the system to be not in line with. The onyl rhyme or reasons are provided by the Gm whenever he hands out his "the way things make sense in my world of tonight." In DND however, if the mage beats you in a grapple when your BAB is +8 and you rolled well but he falls unconscious from a sleep spell, you have a case of "incompatible level features" to wonder about. Under some Gms they are clues that something is up, a sign that "things are not as they seem" while under other GMs, it may be seen as "just another case of joey's "on the fly" goof ups." Now, whether it is "a good thing" or "a bad thing" to have no systemic "rhyme or reason" sort of linkages between things in the system is another issue altogether. [/QUOTE]
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Anyone else find it annoying to figure out skills for NPCs?
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