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Anyone else finding character advancement pretty dull?
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<blockquote data-quote="Charlaquin" data-source="post: 7477055" data-attributes="member: 6779196"><p>Character advancement is indeed extremely... I’ll say streamlined, in 5e. I find it immeasurably preferable to 3.5, where it was easy to accidentally make your character fall behind, which in my experience encouraged planning builds out in advance instead of letting them develop organically.</p><p></p><p>By the same token though, I find that 5e overcorrects. You choose a Subclass somewhere between 1st and 3rd (and lets be honest, even if your Class picks their Subclass up at 2nd or 3rd, you usually decide which one you’re going for at character creation). If you’re a non-caster, that’s basically it. Maybe you pick a couple of Maneuvers or Expertise skills. Maybe a Feat or two (although that’s kind of a non-choice too, there are only a few best options that your choice of weapon pretty much determines for you). If you’re a caster, you pick one new spell each level. If you’re a warlock you at least get to choose Invocations from time to time (which is why it’s my favorite class to play in 5e). Maybe if you’re feeling extra saucy, you might decide to take a level from another class. But overall, there is very, very little to make leveling up interesting.</p><p></p><p>Fortunately, I DM more than I play, and my players seem content with the amount of build choices they get to make. Still, I would very much like to see the next edition strike a better balance between those extremes. 4e pulled it off, but has other issues that keep me from going back to it. PF2 pulled it off, but in its current state, the system does not look like a good fit for my group.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7477055, member: 6779196"] Character advancement is indeed extremely... I’ll say streamlined, in 5e. I find it immeasurably preferable to 3.5, where it was easy to accidentally make your character fall behind, which in my experience encouraged planning builds out in advance instead of letting them develop organically. By the same token though, I find that 5e overcorrects. You choose a Subclass somewhere between 1st and 3rd (and lets be honest, even if your Class picks their Subclass up at 2nd or 3rd, you usually decide which one you’re going for at character creation). If you’re a non-caster, that’s basically it. Maybe you pick a couple of Maneuvers or Expertise skills. Maybe a Feat or two (although that’s kind of a non-choice too, there are only a few best options that your choice of weapon pretty much determines for you). If you’re a caster, you pick one new spell each level. If you’re a warlock you at least get to choose Invocations from time to time (which is why it’s my favorite class to play in 5e). Maybe if you’re feeling extra saucy, you might decide to take a level from another class. But overall, there is very, very little to make leveling up interesting. Fortunately, I DM more than I play, and my players seem content with the amount of build choices they get to make. Still, I would very much like to see the next edition strike a better balance between those extremes. 4e pulled it off, but has other issues that keep me from going back to it. PF2 pulled it off, but in its current state, the system does not look like a good fit for my group. [/QUOTE]
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Anyone else finding character advancement pretty dull?
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