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Anyone else finding character advancement pretty dull?
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<blockquote data-quote="TwoSix" data-source="post: 7477341" data-attributes="member: 205"><p>That can't actually be true, since Prestige Classes existed in 3e, which didn't have subclasses. </p><p></p><p>But yes, functionally, it's pretty much Prestige Classes, just without the prerequisites. </p><p></p><p></p><p>I'm not really a fan of "class = narrative", so that wouldn't be exactly to my taste.</p><p></p><p></p><p>Yes, exactly that! Sure, it's not going to happen officially, but any mechanical expansion of the 5e chassis by official channels is a pipe dream. This is just theorizing.</p><p></p><p></p><p>I don't actually agree with that. Complexity CAN bog down a game, absolutely, but the ability to play a character tuned closer to your vision can make your whole play experience. There's are plenty of people playing Pathfinder over 5e, after all. Add judging by Paizo's forum, the most prevalent single reason they don't choose 5e is because of the lack of modularity in designing their character.</p><p></p><p>Now, granted, no game can appeal to everyone, and that's why different games exist. I understand that. But as someone who prefers the overall play of 5e, but also likes Pathfinder's breadth of customization, I don't think I can be faulted for wondering about possible ways to hybridize the two.</p><p></p><p>I'll be honest, I don't particularly care about that. 5e's balance is awfully loose. As long as enough options exist to create a viable characters of most common tropes, I'm pretty OK with it.</p><p></p><p></p><p></p><p>No, but that's because I've never thought that exploration is nearly as fun as conflict, whether that be combat or roleplaying drama. Exploration is just the necessary filler to contextualize the conflict.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7477341, member: 205"] That can't actually be true, since Prestige Classes existed in 3e, which didn't have subclasses. But yes, functionally, it's pretty much Prestige Classes, just without the prerequisites. I'm not really a fan of "class = narrative", so that wouldn't be exactly to my taste. Yes, exactly that! Sure, it's not going to happen officially, but any mechanical expansion of the 5e chassis by official channels is a pipe dream. This is just theorizing. I don't actually agree with that. Complexity CAN bog down a game, absolutely, but the ability to play a character tuned closer to your vision can make your whole play experience. There's are plenty of people playing Pathfinder over 5e, after all. Add judging by Paizo's forum, the most prevalent single reason they don't choose 5e is because of the lack of modularity in designing their character. Now, granted, no game can appeal to everyone, and that's why different games exist. I understand that. But as someone who prefers the overall play of 5e, but also likes Pathfinder's breadth of customization, I don't think I can be faulted for wondering about possible ways to hybridize the two. I'll be honest, I don't particularly care about that. 5e's balance is awfully loose. As long as enough options exist to create a viable characters of most common tropes, I'm pretty OK with it. No, but that's because I've never thought that exploration is nearly as fun as conflict, whether that be combat or roleplaying drama. Exploration is just the necessary filler to contextualize the conflict. [/QUOTE]
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Anyone else finding character advancement pretty dull?
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