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Anyone else finding character advancement pretty dull?
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<blockquote data-quote="Li Shenron" data-source="post: 7477495" data-attributes="member: 1465"><p>No way, not at all.</p><p></p><p>5e character advancement gives you something new every single level (which didn't happen in older editions).</p><p></p><p>Levelling up is also pretty fast, meaning you should not get bored by staying too long at the same level, but this is actually a double-edge sword because levelling too fast devalues what you gain each time.</p><p></p><p>In fact, I can only imagine someone getting bored if they are playing through class levels very fast, then quickly start another game with their favourite same class again and again. Since 5e doesn't have a huge amount of material per each class, such player may end up creating clones of the same character. This is especially the case if said player has a utilitarian approach to character building i.e. always thinks in terms of "I need this spell because it's the best offense, I need this other spell because it's the best defense, I need one teleport, I need one invisibility, I need one buff...". If that's your way of thinking, you risk ending up with the same "best build" for a class each time.</p><p></p><p>Thoughts to improve the situation?</p><p></p><p>- advance more slowly and enjoy what your character can do <em>now</em>, as opposed to what will gain later</p><p>- focus more on the <em>events</em> of the adventures than the character building subgame</p><p>- when starting a new game always play a new class; if you've played them all, play a new subclass</p><p>- forget about standards, "efficiency" or filling the gaps in the party</p><p></p><p>If all else fails, while waiting for new books to give you more material, go homebrew and design unique material yourself.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7477495, member: 1465"] No way, not at all. 5e character advancement gives you something new every single level (which didn't happen in older editions). Levelling up is also pretty fast, meaning you should not get bored by staying too long at the same level, but this is actually a double-edge sword because levelling too fast devalues what you gain each time. In fact, I can only imagine someone getting bored if they are playing through class levels very fast, then quickly start another game with their favourite same class again and again. Since 5e doesn't have a huge amount of material per each class, such player may end up creating clones of the same character. This is especially the case if said player has a utilitarian approach to character building i.e. always thinks in terms of "I need this spell because it's the best offense, I need this other spell because it's the best defense, I need one teleport, I need one invisibility, I need one buff...". If that's your way of thinking, you risk ending up with the same "best build" for a class each time. Thoughts to improve the situation? - advance more slowly and enjoy what your character can do [I]now[/I], as opposed to what will gain later - focus more on the [I]events[/I] of the adventures than the character building subgame - when starting a new game always play a new class; if you've played them all, play a new subclass - forget about standards, "efficiency" or filling the gaps in the party If all else fails, while waiting for new books to give you more material, go homebrew and design unique material yourself. [/QUOTE]
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