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*Dungeons & Dragons
Anyone else finding character advancement pretty dull?
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<blockquote data-quote="Mistwell" data-source="post: 7478576" data-attributes="member: 2525"><p>Let me guess...you don't DM most of the time?</p><p></p><p>DMs usually need more monsters. Every edition has figured this out. Even other games, they figure it out that GMs need more and varied foes to challenge the players with. There is a reason monster books sell well, even the third party ones. It's, in many ways, more important than more character options.</p><p></p><p>In terms of "they went too far against character options" I think that was a rational argument to make early on in this edition where we didn't know if the edition had serious staying power. It was a question with doubt. </p><p></p><p>But now? I don't even think it's a rational argument to make anymore with the amount of data we have about this edition. It's just...blown away all the other editions in terms of so many things. Sales. Popularity. Pop culture. Critical reception. Just pick a metric, and this edition has proved over 5 years that it really hit the right balance in terms of what they've published and how often they've published it. I mean literally every year of this edition is doing better than the last year now, by a meaningful amount, and by record-breaking amounts.</p><p></p><p>I just think the "we need more crunch content at a faster pace" argument has lost at this point, at least in terms of the overwhelming majority of consumers of this game. We just don't. This pace has proven to be a good pace. Their plan to focus all marketing and PR efforts on one book at a time with many months to focus on it in advance with nothing conflicting with that focus has really worked quite well. They've figured this out - after all these years, they hit on the right formula. </p><p></p><p>It's fair to be disappointed that formula doesn't match your preferences of course. But...I think it's denial to still think issues with content pace are widespread. We know at this point it's not - as much as we can known anything in capitalism about a successful product formula. All the "you nailed it" indicators are green on this one.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7478576, member: 2525"] Let me guess...you don't DM most of the time? DMs usually need more monsters. Every edition has figured this out. Even other games, they figure it out that GMs need more and varied foes to challenge the players with. There is a reason monster books sell well, even the third party ones. It's, in many ways, more important than more character options. In terms of "they went too far against character options" I think that was a rational argument to make early on in this edition where we didn't know if the edition had serious staying power. It was a question with doubt. But now? I don't even think it's a rational argument to make anymore with the amount of data we have about this edition. It's just...blown away all the other editions in terms of so many things. Sales. Popularity. Pop culture. Critical reception. Just pick a metric, and this edition has proved over 5 years that it really hit the right balance in terms of what they've published and how often they've published it. I mean literally every year of this edition is doing better than the last year now, by a meaningful amount, and by record-breaking amounts. I just think the "we need more crunch content at a faster pace" argument has lost at this point, at least in terms of the overwhelming majority of consumers of this game. We just don't. This pace has proven to be a good pace. Their plan to focus all marketing and PR efforts on one book at a time with many months to focus on it in advance with nothing conflicting with that focus has really worked quite well. They've figured this out - after all these years, they hit on the right formula. It's fair to be disappointed that formula doesn't match your preferences of course. But...I think it's denial to still think issues with content pace are widespread. We know at this point it's not - as much as we can known anything in capitalism about a successful product formula. All the "you nailed it" indicators are green on this one. [/QUOTE]
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Anyone else finding character advancement pretty dull?
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