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Anyone else finding character advancement pretty dull?
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<blockquote data-quote="delericho" data-source="post: 7479672" data-attributes="member: 22424"><p>The reality is that there <em>is</em> no point in discussing WotC's release schedule on here. We might as well discuss the optimum frequently of full moons for all the impact we'd have.</p><p></p><p>(Actually, there's more point in discussing full moons, since at least that has some bearing on setting design...)</p><p></p><p></p><p></p><p>Nah.</p><p></p><p>They're a business acting in a business-like manner. So I'd recommend keeping your relationship on exactly the same level. Keep emotion out of it - if they produce something you like, buy; if they produce something you don't like, skip it; and if they don't produce, go elsewhere.</p><p></p><p>(There are some few businesses where if they ran into difficulties, I might buy something I don't want/need in order to keep them going. My ex-FLGS was one such (alas, they didn't survive 4e). WotC was once in that category, but no longer.)</p></blockquote><p></p>
[QUOTE="delericho, post: 7479672, member: 22424"] The reality is that there [i]is[/i] no point in discussing WotC's release schedule on here. We might as well discuss the optimum frequently of full moons for all the impact we'd have. (Actually, there's more point in discussing full moons, since at least that has some bearing on setting design...) Nah. They're a business acting in a business-like manner. So I'd recommend keeping your relationship on exactly the same level. Keep emotion out of it - if they produce something you like, buy; if they produce something you don't like, skip it; and if they don't produce, go elsewhere. (There are some few businesses where if they ran into difficulties, I might buy something I don't want/need in order to keep them going. My ex-FLGS was one such (alas, they didn't survive 4e). WotC was once in that category, but no longer.) [/QUOTE]
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Anyone else finding character advancement pretty dull?
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