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Anyone else finding character advancement pretty dull?
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<blockquote data-quote="Eric V" data-source="post: 7480099" data-attributes="member: 6779717"><p>A decent point, here.</p><p></p><p>I think people like myself (and a few others from this thread) just need to accept that D&D just isn't "that" game anymore. It's fairly simple (which is good and bad, mostly bad, but just IMO), provides a simple framework through which one can play through some swords-and-magic adventures. Monster in-game complexity, more detailed character development, more and better options...it's just not there. </p><p></p><p>And that's on purpose. It's supposed to appeal more to the casual crowd than the hardcore gamer crowd. Someone upthread mentioned board game cafe people and I think that's right. It's the best way to understand how leveling up a character in mere moments is a feature; it's bizarre to me because leveling up is between weekly sessions, not something done in session, but in a different kind of playing atmosphere, I can understand how making/leveling up a character in no time at all is a good feature.</p><p></p><p>I do find it weird how people like <em>not </em>getting product, but maybe the fear of oversaturation runs that deep. I don't know, myself; I feel a the game is doing well enough that it could take the "risk" of producing a bit more, but what the hell. What do people want to see WotC produce? Every time I see an idea offered, it tends to get shot down. Should they produce nothing? It seems weird.</p><p></p><p>To the original question, I find it kind of boring. Having said that, leveling up has always been kinda cool, but the fact that there are so few decision-points makes it more bland. Even as regards spells; some are just so clearly superior that it ends up being something of a false choice; most casters have the same base of spells. I know people will say that you might choose spells based on personality quirks of the character or whatever, but playing to your character shouldn't involve choosing a markedly inferior option.</p><p></p><p>From what I have read, PF2 may be swinging the pendulum too far the other way, but maybe not so far that people who are a bit more "hardcore" gamer might still appreciate it.</p></blockquote><p></p>
[QUOTE="Eric V, post: 7480099, member: 6779717"] A decent point, here. I think people like myself (and a few others from this thread) just need to accept that D&D just isn't "that" game anymore. It's fairly simple (which is good and bad, mostly bad, but just IMO), provides a simple framework through which one can play through some swords-and-magic adventures. Monster in-game complexity, more detailed character development, more and better options...it's just not there. And that's on purpose. It's supposed to appeal more to the casual crowd than the hardcore gamer crowd. Someone upthread mentioned board game cafe people and I think that's right. It's the best way to understand how leveling up a character in mere moments is a feature; it's bizarre to me because leveling up is between weekly sessions, not something done in session, but in a different kind of playing atmosphere, I can understand how making/leveling up a character in no time at all is a good feature. I do find it weird how people like [I]not [/I]getting product, but maybe the fear of oversaturation runs that deep. I don't know, myself; I feel a the game is doing well enough that it could take the "risk" of producing a bit more, but what the hell. What do people want to see WotC produce? Every time I see an idea offered, it tends to get shot down. Should they produce nothing? It seems weird. To the original question, I find it kind of boring. Having said that, leveling up has always been kinda cool, but the fact that there are so few decision-points makes it more bland. Even as regards spells; some are just so clearly superior that it ends up being something of a false choice; most casters have the same base of spells. I know people will say that you might choose spells based on personality quirks of the character or whatever, but playing to your character shouldn't involve choosing a markedly inferior option. From what I have read, PF2 may be swinging the pendulum too far the other way, but maybe not so far that people who are a bit more "hardcore" gamer might still appreciate it. [/QUOTE]
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Anyone else finding character advancement pretty dull?
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