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General Tabletop Discussion
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Anyone else finding character advancement pretty dull?
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<blockquote data-quote="Warpiglet" data-source="post: 7480918" data-attributes="member: 6689161"><p>When I read this I am thinking that "other systems" is likely referred to something other than AD&D or and earlier edition of D&D.</p><p></p><p>If so, this makes sense.</p><p></p><p>I have played through most of the editions of D&D almost exclusively and as a result, the 5e progression feels very full and rewarding with an abundance of goodies. There are often spells, ASIs, feats and subclass abilities. I am guessing this is a frame of reference thing.</p><p></p><p>Coming from 1e AD&D mostly (and some 3e later) I am pretty used to big swings and pivotal levels. Remember fighters getting 3/2 or 2/1?! Fireball at fifth level is pretty big...</p><p></p><p>My solution is to try and become more immersed and less ability focused per se so I enjoy more of the ride.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7480918, member: 6689161"] When I read this I am thinking that "other systems" is likely referred to something other than AD&D or and earlier edition of D&D. If so, this makes sense. I have played through most of the editions of D&D almost exclusively and as a result, the 5e progression feels very full and rewarding with an abundance of goodies. There are often spells, ASIs, feats and subclass abilities. I am guessing this is a frame of reference thing. Coming from 1e AD&D mostly (and some 3e later) I am pretty used to big swings and pivotal levels. Remember fighters getting 3/2 or 2/1?! Fireball at fifth level is pretty big... My solution is to try and become more immersed and less ability focused per se so I enjoy more of the ride. [/QUOTE]
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Anyone else finding character advancement pretty dull?
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