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Anyone else getting tired of prestige classes?
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<blockquote data-quote="RangerWickett" data-source="post: 1561880" data-attributes="member: 63"><p>I love Prestige Classes that have campaign flavor. Now, I admit that I made dozens of 'em back before 2002, but I've only published a handful. Two in Wild Spellcraft that I felt were legitimate because they had very unique powers. A couple of prestige/advanced classes in Four-Color to Fantasy that were very generic, but advanced classes tend to be generic. Two gypsy prestige classes in the first ENWorld Player's Journal that were flavor-heavy.</p><p></p><p>For my own campaign, I actually haven't made any prestige classes for a couple of years, and I don't like most of the old ones I made. I try to only make organization-based prestige classes nowadays, or at least ones heavily tied to culture. Heck, most of the classes I would make would be spellcasting ones to handle weird spellcasting methods, and I dealt with that concern by writing Elements of Magic - Revised. Barely even need prestige classes anymore.</p><p></p><p>The only prestige class people have taken in my game lately is Shadowdancer. Guess how many levels they wanted. Hmph. I oughta just make Shadowdancer a feat, for all the good the actual class gives me.</p><p></p><p>Likewise, I hate assassins since I loath instant kill effects. Arcane archers and dwarven defenders are fine but need a flavor injection. Horizon Walkers are groovy; I wish rangers were more like them and didn't have the silly weapon style thing. Blackguards could be handled just fine if they'd loosened the rules for paladins a bit; they don't deserve to be a prestige class -- at most they ought to be a paragraph describing how to make an alternate evil paladin core class. </p><p></p><p>Most of the rest of the prestige classes in the DMG I see as just a weakness of the core magic system.</p><p></p><p>The best prestige classes I can remember are some of the Forgotten Realms one that have heavy setting-dependency (and nice art), and some of the ones way back when from the Living Greyhawk Journal. Oh, and the Star Wars ones were pretty nice.</p><p></p><p>In my setting, the prestige classes I want to make are:</p><p></p><p>* Wayfarer Cirqueliste -- Imagine Cirque de Soleil if they could teleport.</p><p></p><p>* Elemental Guardian -- An order with two mages each devoted to the four classical Greek elements, skilled at managing the world's connections with the elemental planes.</p><p></p><p>* Genja Kesh -- A dark Elf group of assassins who produce poison in their bloodstream, and who learn powers related to shadow.</p><p></p><p>* Paladin of the Aquiline Cross -- Knights pledged to protect the secret of immortality.</p><p></p><p>* Sole Palancis -- Elite Elvish warriors trained to use high-magic fighting styles in small-scale military units.</p><p></p><p>Most of the rest of the stuff I'd want to do, I could handle with feats, and with changing the core classes a bit to be just a little more flexible. Like lightly-armored fighters, chaotic monks, etc.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1561880, member: 63"] I love Prestige Classes that have campaign flavor. Now, I admit that I made dozens of 'em back before 2002, but I've only published a handful. Two in Wild Spellcraft that I felt were legitimate because they had very unique powers. A couple of prestige/advanced classes in Four-Color to Fantasy that were very generic, but advanced classes tend to be generic. Two gypsy prestige classes in the first ENWorld Player's Journal that were flavor-heavy. For my own campaign, I actually haven't made any prestige classes for a couple of years, and I don't like most of the old ones I made. I try to only make organization-based prestige classes nowadays, or at least ones heavily tied to culture. Heck, most of the classes I would make would be spellcasting ones to handle weird spellcasting methods, and I dealt with that concern by writing Elements of Magic - Revised. Barely even need prestige classes anymore. The only prestige class people have taken in my game lately is Shadowdancer. Guess how many levels they wanted. Hmph. I oughta just make Shadowdancer a feat, for all the good the actual class gives me. Likewise, I hate assassins since I loath instant kill effects. Arcane archers and dwarven defenders are fine but need a flavor injection. Horizon Walkers are groovy; I wish rangers were more like them and didn't have the silly weapon style thing. Blackguards could be handled just fine if they'd loosened the rules for paladins a bit; they don't deserve to be a prestige class -- at most they ought to be a paragraph describing how to make an alternate evil paladin core class. Most of the rest of the prestige classes in the DMG I see as just a weakness of the core magic system. The best prestige classes I can remember are some of the Forgotten Realms one that have heavy setting-dependency (and nice art), and some of the ones way back when from the Living Greyhawk Journal. Oh, and the Star Wars ones were pretty nice. In my setting, the prestige classes I want to make are: * Wayfarer Cirqueliste -- Imagine Cirque de Soleil if they could teleport. * Elemental Guardian -- An order with two mages each devoted to the four classical Greek elements, skilled at managing the world's connections with the elemental planes. * Genja Kesh -- A dark Elf group of assassins who produce poison in their bloodstream, and who learn powers related to shadow. * Paladin of the Aquiline Cross -- Knights pledged to protect the secret of immortality. * Sole Palancis -- Elite Elvish warriors trained to use high-magic fighting styles in small-scale military units. Most of the rest of the stuff I'd want to do, I could handle with feats, and with changing the core classes a bit to be just a little more flexible. Like lightly-armored fighters, chaotic monks, etc. [/QUOTE]
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