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Anyone else getting tired of prestige classes?
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<blockquote data-quote="D+1" data-source="post: 1562016" data-attributes="member: 13654"><p>But that's sorta the whole point of PrC's. Or at least *I* thought it was. They aren't just a matter of simply gaining more skills but of gaining skills that not just anyone can. There's prestige in being able to do something more exclusive, even if it costs you a bit to be able to qualify.</p><p></p><p>The 3E DMG has more to say on just what PrC's are and how they're supposed to be used than the 3.5 DMG but they don't really disagree. They agree that they are entirely optional, directly under the purview of the DM, and that the DM should keep the PrC's he does allow to a limited number. PrC's are a tool for world building, as well as a reward for achieving higher levels. They are meant to be associated with a particular culture or organization. And above all they are SUPPOSED to be campaign-specific, even going so far as to state that the best PrC's are going to be the ones that the DM designs personally, making his world unique.</p><p></p><p>It's a grand idea, but if you were to look at them only through the piles of them being published by EVERYONE you'd have a much different perception. You'd think they were a PLAYERS tool rather than a DM's. That most of the time the purpose of a PrC was to simply provide a power boost to a PC and that only occasionally was roleplaying or properly fitting into a campaign world any kind of consideration.</p><p>I think "obscure" and "stupid" are subjective criteria, but that entrance requirements SHOULD emphasize aspects of the campaign world as much as mere mechanics.</p><p></p><p>Since you are otherwise giving up progression in your regular class there SHOULD be noticeable benefits.</p><p></p><p>So which do you hate more - the ones that give lots o benefits, or the ones that give none at all? In any case this is the point being made in general - it doesn't really matter so much how it balances what you give up, what it costs to get in, and what you get after you get in, what matters more is how the PrC itself fits into the world.</p><p>Any DM who does say that is not just off-base - he's over the line. It is NOT his business what your character "concept" is or how true you are to it - much less HIS vision of what your concept is or should be. Unless their "concept" is going to pointlessly clash with his campaign world players can tell him to butt out.</p></blockquote><p></p>
[QUOTE="D+1, post: 1562016, member: 13654"] But that's sorta the whole point of PrC's. Or at least *I* thought it was. They aren't just a matter of simply gaining more skills but of gaining skills that not just anyone can. There's prestige in being able to do something more exclusive, even if it costs you a bit to be able to qualify. The 3E DMG has more to say on just what PrC's are and how they're supposed to be used than the 3.5 DMG but they don't really disagree. They agree that they are entirely optional, directly under the purview of the DM, and that the DM should keep the PrC's he does allow to a limited number. PrC's are a tool for world building, as well as a reward for achieving higher levels. They are meant to be associated with a particular culture or organization. And above all they are SUPPOSED to be campaign-specific, even going so far as to state that the best PrC's are going to be the ones that the DM designs personally, making his world unique. It's a grand idea, but if you were to look at them only through the piles of them being published by EVERYONE you'd have a much different perception. You'd think they were a PLAYERS tool rather than a DM's. That most of the time the purpose of a PrC was to simply provide a power boost to a PC and that only occasionally was roleplaying or properly fitting into a campaign world any kind of consideration. I think "obscure" and "stupid" are subjective criteria, but that entrance requirements SHOULD emphasize aspects of the campaign world as much as mere mechanics. Since you are otherwise giving up progression in your regular class there SHOULD be noticeable benefits. So which do you hate more - the ones that give lots o benefits, or the ones that give none at all? In any case this is the point being made in general - it doesn't really matter so much how it balances what you give up, what it costs to get in, and what you get after you get in, what matters more is how the PrC itself fits into the world. Any DM who does say that is not just off-base - he's over the line. It is NOT his business what your character "concept" is or how true you are to it - much less HIS vision of what your concept is or should be. Unless their "concept" is going to pointlessly clash with his campaign world players can tell him to butt out. [/QUOTE]
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