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Anyone else getting tired of prestige classes?
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<blockquote data-quote="Kerrick" data-source="post: 1562523" data-attributes="member: 4722"><p>I agree with some of the points on this thread: namely, that there are WAY too many PrCs out there. It seems like everyone and their brother's dog is making them, and 95% of them suck because they don't know what they're doing. </p><p></p><p>BUT, it's the other 5% that keeps me coming back for more. There are some really cool PrCs out there, and wholly embrace the concept. You could make your character concept strictly through core classes and creative choice of feats, but it's a lot harder than using PrCs. For example, a wizard I play in one campaign started out as the apprentice to a tribal shaman; he worships the cat totem (spirit). As time went along, he discovered a deeper connection with the realm of the spirits, and thus I created the Spiritbinder PrC for him. Likewise, my other character in the same campaign, a psychic warrior (I'm only playing her because the DM wanted me to), kind of evolved into the role of the mage's protector after he got into a spirit duel with another shaman, and she had to fight off a wraith the other shaman summoned. Which led to my creation of the Spiritblade, someone who slays spirits. </p><p></p><p>I don't really think you should make a PrC simply for someone who belongs to an order (like the "Thieves of the Black Hand"), unless that order has some unique special abilities (like the Red Wizards). PrCs should be "character developers" - methods of increasing the role-play potential of the character, or enabling it to fit the concept the player has for it, not just a power-up, and that's where a vast majority of the PrCs out there fail.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 1562523, member: 4722"] I agree with some of the points on this thread: namely, that there are WAY too many PrCs out there. It seems like everyone and their brother's dog is making them, and 95% of them suck because they don't know what they're doing. BUT, it's the other 5% that keeps me coming back for more. There are some really cool PrCs out there, and wholly embrace the concept. You could make your character concept strictly through core classes and creative choice of feats, but it's a lot harder than using PrCs. For example, a wizard I play in one campaign started out as the apprentice to a tribal shaman; he worships the cat totem (spirit). As time went along, he discovered a deeper connection with the realm of the spirits, and thus I created the Spiritbinder PrC for him. Likewise, my other character in the same campaign, a psychic warrior (I'm only playing her because the DM wanted me to), kind of evolved into the role of the mage's protector after he got into a spirit duel with another shaman, and she had to fight off a wraith the other shaman summoned. Which led to my creation of the Spiritblade, someone who slays spirits. I don't really think you should make a PrC simply for someone who belongs to an order (like the "Thieves of the Black Hand"), unless that order has some unique special abilities (like the Red Wizards). PrCs should be "character developers" - methods of increasing the role-play potential of the character, or enabling it to fit the concept the player has for it, not just a power-up, and that's where a vast majority of the PrCs out there fail. [/QUOTE]
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