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Anyone else getting tired of prestige classes?
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<blockquote data-quote="Arken" data-source="post: 1562710" data-attributes="member: 3469"><p>Actually that's another thing that bugs me hugely I <strong>wish</strong> they had never called the damn things prestige classes as it tends to enforce a restrictive view the the class as printed has to come with something specific to a setting or organisation. If I need it I can put that in myself specific to the campaign I'm playing. I'd rather that a particular region of wilderness had 20 different variaties of ranger and druid tied to that area with similar but interestingly different abilities rather than saying 'oh he comes from Yarwood (or whatever) I'll give him the Yarwood PrC'. Similarly I'd rather that an assasins guild had at least 4 different assassin type PrCs it makes them less predictable and more fun.</p><p>With regions in particular I would emphasise the particular 'hook' of that region by upping the number of prestige classes in that area that dealt with the 'hook. e.g. Whilst the rest of the world might be satisfied with only the 'alienist' to deal with the far realms the area of the world with a rift to the far realms has 3 varieties of alienist and one or two other PrCs keyed to the far realms.</p><p>In many ways I see them as more like the 'advanced classes' of d20 modern, they just clarify the focus of the generic character class the person is playing. Obviously the D&D classes are less generic than the d20 modern ones but for me the idea sort of remains the same, if they want to be an investigator then they should be able to have some abilities that make them more of an investigator than every other rogue in the world other than a few extra ranks in spot and search, if they want to be an acid mage they should have certain abilities tied to that that make them better with acid than any other mage rather than them just prefering Melf's Acid Arrow over Scorching Ray.</p></blockquote><p></p>
[QUOTE="Arken, post: 1562710, member: 3469"] Actually that's another thing that bugs me hugely I [B]wish[/B] they had never called the damn things prestige classes as it tends to enforce a restrictive view the the class as printed has to come with something specific to a setting or organisation. If I need it I can put that in myself specific to the campaign I'm playing. I'd rather that a particular region of wilderness had 20 different variaties of ranger and druid tied to that area with similar but interestingly different abilities rather than saying 'oh he comes from Yarwood (or whatever) I'll give him the Yarwood PrC'. Similarly I'd rather that an assasins guild had at least 4 different assassin type PrCs it makes them less predictable and more fun. With regions in particular I would emphasise the particular 'hook' of that region by upping the number of prestige classes in that area that dealt with the 'hook. e.g. Whilst the rest of the world might be satisfied with only the 'alienist' to deal with the far realms the area of the world with a rift to the far realms has 3 varieties of alienist and one or two other PrCs keyed to the far realms. In many ways I see them as more like the 'advanced classes' of d20 modern, they just clarify the focus of the generic character class the person is playing. Obviously the D&D classes are less generic than the d20 modern ones but for me the idea sort of remains the same, if they want to be an investigator then they should be able to have some abilities that make them more of an investigator than every other rogue in the world other than a few extra ranks in spot and search, if they want to be an acid mage they should have certain abilities tied to that that make them better with acid than any other mage rather than them just prefering Melf's Acid Arrow over Scorching Ray. [/QUOTE]
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Anyone else getting tired of prestige classes?
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