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Anyone else getting tired of prestige classes?
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<blockquote data-quote="Thotas" data-source="post: 1564337" data-attributes="member: 18974"><p>A good supply of good PrCs is a good thing. True, not all the PrCs are good, but I doubt that anyone ever would have said they expect every single one of them to be good with a vast number of people creating them. Likewise, with many people creating them independantly, it would have really surprised me if there wasn't some overlap and redundancy in the concepts that people come up with.</p><p></p><p>I would say the important thing is to remember that, as some of you have said already, PrCs are a DM resource, at least in the first step. Using my own designs as an example, I read in a book once that there are scholars who think that the Valkyries of Norse mythology might've been inspired by an elite class of priestesses, the memory of which got garbled by the passage of time. Clearly, this is PrC territory ... unique abilities possessed by a small group that is very geographiclly/flavor specific. I always intended to sit down and write it up, until Green Ronin did a nice job of saving me the trouble.</p><p></p><p>So now, the PrC is part of my campaign, whether I wrote it myself or not. The actual integration of the PrC into my campaign will reflect the original idea that I had, anyway. So now, it's available to PCs. Fine, but even if none of them ever take it, it still helps decribe my campaign, and it may supply one or more NPCs and a variety of story-hooks. Which is the primary purpose of the idea. </p><p></p><p>The issue of whether a PC takes the PrC is the least important part of the process. Especially since some PrCs are clearly meant to be opponents (ie, they are actually "monsters" in disguise) more than PC options.</p></blockquote><p></p>
[QUOTE="Thotas, post: 1564337, member: 18974"] A good supply of good PrCs is a good thing. True, not all the PrCs are good, but I doubt that anyone ever would have said they expect every single one of them to be good with a vast number of people creating them. Likewise, with many people creating them independantly, it would have really surprised me if there wasn't some overlap and redundancy in the concepts that people come up with. I would say the important thing is to remember that, as some of you have said already, PrCs are a DM resource, at least in the first step. Using my own designs as an example, I read in a book once that there are scholars who think that the Valkyries of Norse mythology might've been inspired by an elite class of priestesses, the memory of which got garbled by the passage of time. Clearly, this is PrC territory ... unique abilities possessed by a small group that is very geographiclly/flavor specific. I always intended to sit down and write it up, until Green Ronin did a nice job of saving me the trouble. So now, the PrC is part of my campaign, whether I wrote it myself or not. The actual integration of the PrC into my campaign will reflect the original idea that I had, anyway. So now, it's available to PCs. Fine, but even if none of them ever take it, it still helps decribe my campaign, and it may supply one or more NPCs and a variety of story-hooks. Which is the primary purpose of the idea. The issue of whether a PC takes the PrC is the least important part of the process. Especially since some PrCs are clearly meant to be opponents (ie, they are actually "monsters" in disguise) more than PC options. [/QUOTE]
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